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authorSpp- <u84280@epreinf21.(none)>2011-07-29 14:18:28 +0200
committerSpp- <u84280@epreinf21.(none)>2011-07-29 14:18:28 +0200
commite47b96af3e3a41eae71e3e3da7eeee8bd3de86bc (patch)
tree07d5ff1e6e39d792dbe1a89cc373c06702817787 /src/server/game/Entities/Creature
parent06b46ba203d30cc5e2abc9741b2fc737ebdd7c38 (diff)
Core: Append single character to stream as character, not as a string
Diffstat (limited to 'src/server/game/Entities/Creature')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 40445dbc8fd..0896a6d603a 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -437,11 +437,11 @@ void Creature::Update(uint32 diff)
switch(m_deathState)
{
case JUST_ALIVED:
- // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
+ // Must not be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_ALIVED (4)", GetGUIDLow(), GetEntry());
break;
case JUST_DIED:
- // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
+ // Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)", GetGUIDLow(), GetEntry());
break;
case DEAD:
@@ -1052,7 +1052,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
dynamicflags = 0;
}
- // data->guid = guid don't must be update at save
+ // data->guid = guid must not be updated at save
data.id = GetEntry();
data.mapid = mapid;
data.phaseMask = phaseMask;
@@ -1076,33 +1076,33 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.unit_flags = unit_flags;
data.dynamicflags = dynamicflags;
- // updated in DB
+ // update in DB
SQLTransaction trans = WorldDatabase.BeginTransaction();
trans->PAppend("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid);
std::ostringstream ss;
ss << "INSERT INTO creature VALUES ("
- << m_DBTableGuid << ", "
- << GetEntry() << ", "
- << mapid <<", "
- << uint32(spawnMask) << ", " // cast to prevent save as symbol
- << uint16(GetPhaseMask()) << ", " // prevent out of range error
- << displayId <<", "
- << GetEquipmentId() <<", "
- << GetPositionX() << ", "
- << GetPositionY() << ", "
- << GetPositionZ() << ", "
- << GetOrientation() << ", "
- << m_respawnDelay << ", " //respawn time
- << (float) m_respawnradius << ", " //spawn distance (float)
- << (uint32) (0) << ", " //currentwaypoint
- << GetHealth() << ", " //curhealth
- << GetPower(POWER_MANA) << ", " //curmana
- << GetDefaultMovementType() << ", " //default movement generator type
- << npcflag << ", "
- << unit_flags << ", "
- << dynamicflags << ")";
+ << m_DBTableGuid << ','
+ << GetEntry() << ','
+ << mapid << ','
+ << uint32(spawnMask) << ',' // cast to prevent save as symbol
+ << uint16(GetPhaseMask()) << ',' // prevent out of range error
+ << displayId << ','
+ << GetEquipmentId() << ','
+ << GetPositionX() << ','
+ << GetPositionY() << ','
+ << GetPositionZ() << ','
+ << GetOrientation() << ','
+ << m_respawnDelay << ',' //respawn time
+ << (float) m_respawnradius << ',' //spawn distance (float)
+ << (uint32) (0) << ',' //currentwaypoint
+ << GetHealth() << ',' //curhealth
+ << GetPower(POWER_MANA) << ',' //curmana
+ << GetDefaultMovementType() << ',' //default movement generator type
+ << npcflag << ','
+ << unit_flags << ','
+ << dynamicflags << ')';
trans->Append(ss.str().c_str());