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authorShauren <shauren.trinity@gmail.com>2022-05-25 22:14:32 +0200
committerShauren <shauren.trinity@gmail.com>2022-05-25 22:14:32 +0200
commit630b60eb0dcd3d9ce41582664ab822b049365431 (patch)
treeb5d60fe41ca49846524ddbc7f9409194b76e7849 /src/server/game/Entities/DynamicObject
parent3031fbb63bfb2df2aa041bd9c04c5c42b0c07c05 (diff)
Core/GameObjects: Transport (type 11) improvements
* Fully synchronize serverside animation progress with client * Implemented updating passenger positions on elevators * Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
Diffstat (limited to 'src/server/game/Entities/DynamicObject')
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 2deee2146d9..9aeada30f46 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -111,7 +111,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
if (IsWorldObject())
setActive(true); //must before add to map to be put in world container
- Transport* transport = caster->GetTransport();
+ TransportBase* transport = caster->GetTransport();
if (transport)
{
float x, y, z, o;