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authorVincent-Michael <Vincent_Michael@gmx.de>2014-07-11 10:22:27 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-07-11 10:22:27 +0200
commit04c2f6ca1415df084ae81dd9c09cb3028880cbef (patch)
treea98e8e922c7cf10055133461f4ed4e59521ef618 /src/server/game/Entities/GameObject
parentcbcfa73e65afaebd61b6f829f6e48b636c1d4200 (diff)
Core/LFG: Move 2 logs in trace
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 3fb378d245f..f44d1a39f79 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -832,7 +832,7 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap)
if (data->phaseid)
SetInPhase(data->phaseid, false, true);
-
+
if (data->phaseGroup)
{
// Set the gameobject in all the phases of the phasegroup
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 5b53a1ff421..123c5e3bebe 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -881,7 +881,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
//! Following check does check 3d distance
return IsInRange(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), dist2compare);
}
-
+
GameObjectAI* m_AI;
};
#endif