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authorMachiavelli <none@none>2010-06-25 00:18:01 +0200
committerMachiavelli <none@none>2010-06-25 00:18:01 +0200
commit0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch)
treea5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Entities/GameObject
parenta6b9e716a61334e218cff227f66b0c51053e72f3 (diff)
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 364bc8ec29c..8783a8b5199 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -117,7 +117,7 @@ void GameObject::AddToWorld()
if (m_zoneScript)
m_zoneScript->OnGameObjectCreate(this, true);
- ObjectAccessor::Instance().AddObject(this);
+ sObjectAccessor.AddObject(this);
WorldObject::AddToWorld();
}
}
@@ -139,7 +139,7 @@ void GameObject::RemoveFromWorld()
sLog.outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid));
}
WorldObject::RemoveFromWorld();
- ObjectAccessor::Instance().RemoveObject(this);
+ sObjectAccessor.RemoveObject(this);
}
}