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authorjackpoz <giacomopoz@gmail.com>2013-12-14 18:41:26 +0100
committerjackpoz <giacomopoz@gmail.com>2013-12-14 18:41:26 +0100
commit1c0903e2862d4e4c7e17c8a45fe9dc3163b3ebce (patch)
treeaed14a90ef879821548c2bf4eb66ec1b08f0bf86 /src/server/game/Entities/GameObject
parentdd546f073aa8acf54f525c0a0836a502d859580d (diff)
Core/Misc: Fix some static analysis issues
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 27ea15c38ff..8930806bca5 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -589,7 +589,9 @@ enum GOState
// from `gameobject`
struct GameObjectData
{
- explicit GameObjectData() : dbData(true) { }
+ explicit GameObjectData() : id(0), mapid(0), phaseMask(0), posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f),
+ rotation0(0.0f), rotation1(0.0f), rotation2(0.0f), rotation3(0.0f), spawntimesecs(0),
+ animprogress(0), go_state(GO_STATE_ACTIVE), spawnMask(0), artKit(0), dbData(true) { }
uint32 id; // entry in gamobject_template
uint16 mapid;
uint32 phaseMask;