diff options
| author | Shauren <shauren.trinity@gmail.com> | 2021-04-25 14:56:25 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-04-25 14:56:25 +0200 |
| commit | 2f04c48919664524c0036fa5923ea082e45f435f (patch) | |
| tree | 15f03b1bd450923a5b02071780652173e40b8765 /src/server/game/Entities/GameObject | |
| parent | ab1a5b7fc8fca3b6540a49c39fc00cb63f16dc6a (diff) | |
Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros in values updatemask
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 53ebcef7d12..0e864cdc479 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2515,8 +2515,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t ByteBuffer fieldBuffer; - UpdateMask updateMask; - updateMask.SetCount(m_valuesCount); + UpdateMaskPacketBuilder updateMask(m_valuesCount); uint32* flags = GameObjectUpdateFieldFlags; uint32 visibleFlag = UF_FLAG_PUBLIC; @@ -2583,7 +2582,6 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t } } - *data << uint8(updateMask.GetBlockCount()); updateMask.AppendToPacket(data); data->append(fieldBuffer); } |
