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authorShauren <shauren.trinity@gmail.com>2021-04-25 14:56:25 +0200
committerShauren <shauren.trinity@gmail.com>2021-04-25 14:56:25 +0200
commit2f04c48919664524c0036fa5923ea082e45f435f (patch)
tree15f03b1bd450923a5b02071780652173e40b8765 /src/server/game/Entities/GameObject
parentab1a5b7fc8fca3b6540a49c39fc00cb63f16dc6a (diff)
Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros in values updatemask
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 53ebcef7d12..0e864cdc479 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2515,8 +2515,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
ByteBuffer fieldBuffer;
- UpdateMask updateMask;
- updateMask.SetCount(m_valuesCount);
+ UpdateMaskPacketBuilder updateMask(m_valuesCount);
uint32* flags = GameObjectUpdateFieldFlags;
uint32 visibleFlag = UF_FLAG_PUBLIC;
@@ -2583,7 +2582,6 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
}
}
- *data << uint8(updateMask.GetBlockCount());
updateMask.AppendToPacket(data);
data->append(fieldBuffer);
}