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authorTreeston <treeston.mmoc@gmail.com>2018-07-18 17:48:15 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-14 19:39:42 +0200
commit3418a33a87cba1ed5cedc7de35e799cddb546d4f (patch)
tree5d110f1d8255a6ebc5a4e459e3ed8756d1835a67 /src/server/game/Entities/GameObject
parentab5792a33a42dea6f0ddfbf358b6e29571f4fb2a (diff)
Misc: Pass std::chrono types by value everywhere.
(cherry picked from commit 2ef9d301f0869b443122e2ba543af054c5b0e53c)
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index f5b649ad4fd..c85374bd4be 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -965,7 +965,7 @@ void GameObject::AddUniqueUse(Player* player)
m_unique_users.insert(player->GetGUID());
}
-void GameObject::DespawnOrUnsummon(Milliseconds const& delay, Seconds const& forceRespawnTime)
+void GameObject::DespawnOrUnsummon(Milliseconds delay, Seconds forceRespawnTime)
{
if (delay > 0ms)
{
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index d16120e0edc..fd06e490ec9 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -164,7 +164,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; }
uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
void Refresh();
- void DespawnOrUnsummon(Milliseconds const& delay = 0ms, Seconds const& forceRespawnTime = 0s);
+ void DespawnOrUnsummon(Milliseconds delay = 0ms, Seconds forceRespawnTime = 0s);
void Delete();
void SendGameObjectDespawn();
void getFishLoot(Loot* loot, Player* loot_owner);