diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-07-18 17:48:15 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-10-14 19:39:42 +0200 |
| commit | 3418a33a87cba1ed5cedc7de35e799cddb546d4f (patch) | |
| tree | 5d110f1d8255a6ebc5a4e459e3ed8756d1835a67 /src/server/game/Entities/GameObject | |
| parent | ab5792a33a42dea6f0ddfbf358b6e29571f4fb2a (diff) | |
Misc: Pass std::chrono types by value everywhere.
(cherry picked from commit 2ef9d301f0869b443122e2ba543af054c5b0e53c)
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index f5b649ad4fd..c85374bd4be 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -965,7 +965,7 @@ void GameObject::AddUniqueUse(Player* player) m_unique_users.insert(player->GetGUID()); } -void GameObject::DespawnOrUnsummon(Milliseconds const& delay, Seconds const& forceRespawnTime) +void GameObject::DespawnOrUnsummon(Milliseconds delay, Seconds forceRespawnTime) { if (delay > 0ms) { diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index d16120e0edc..fd06e490ec9 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -164,7 +164,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; } uint32 GetRespawnDelay() const { return m_respawnDelayTime; } void Refresh(); - void DespawnOrUnsummon(Milliseconds const& delay = 0ms, Seconds const& forceRespawnTime = 0s); + void DespawnOrUnsummon(Milliseconds delay = 0ms, Seconds forceRespawnTime = 0s); void Delete(); void SendGameObjectDespawn(); void getFishLoot(Loot* loot, Player* loot_owner); |
