diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-04-08 22:32:15 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-04-08 22:32:15 +0200 |
| commit | 3f7e6af49ede1a352b20bc02f59db1ac42a393ad (patch) | |
| tree | 35141d21a7fbcce1852ebbf06b5e58cb34d71dd6 /src/server/game/Entities/GameObject | |
| parent | 6dfc4771a1c4cd127f514eba8faa841f430d2c04 (diff) | |
Properly rename the stand state method...
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index e7133ef100f..3fcd249c9be 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1282,8 +1282,8 @@ void GameObject::Use(Unit* user) { if (Player* ChairUser = ObjectAccessor::FindPlayer(itr->second)) { - if (ChairUser->IsSitState() && ChairUser->SetStandState() != UNIT_STAND_STATE_SIT && ChairUser->GetExactDist2d(x_i, y_i) < 0.1f) - continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser->SetStandState() != UNIT_STAND_STATE_SIT check is required. + if (ChairUser->IsSitState() && ChairUser->GetStandState() != UNIT_STAND_STATE_SIT && ChairUser->GetExactDist2d(x_i, y_i) < 0.1f) + continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser->GetStandState() != UNIT_STAND_STATE_SIT check is required. else itr->second.Clear(); // This seat is unoccupied. } |
