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authorShauren <shauren.trinity@gmail.com>2016-04-08 22:32:15 +0200
committerShauren <shauren.trinity@gmail.com>2016-04-08 22:32:15 +0200
commit3f7e6af49ede1a352b20bc02f59db1ac42a393ad (patch)
tree35141d21a7fbcce1852ebbf06b5e58cb34d71dd6 /src/server/game/Entities/GameObject
parent6dfc4771a1c4cd127f514eba8faa841f430d2c04 (diff)
Properly rename the stand state method...
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index e7133ef100f..3fcd249c9be 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1282,8 +1282,8 @@ void GameObject::Use(Unit* user)
{
if (Player* ChairUser = ObjectAccessor::FindPlayer(itr->second))
{
- if (ChairUser->IsSitState() && ChairUser->SetStandState() != UNIT_STAND_STATE_SIT && ChairUser->GetExactDist2d(x_i, y_i) < 0.1f)
- continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser->SetStandState() != UNIT_STAND_STATE_SIT check is required.
+ if (ChairUser->IsSitState() && ChairUser->GetStandState() != UNIT_STAND_STATE_SIT && ChairUser->GetExactDist2d(x_i, y_i) < 0.1f)
+ continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser->GetStandState() != UNIT_STAND_STATE_SIT check is required.
else
itr->second.Clear(); // This seat is unoccupied.
}