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authorjoschiwald <joschiwald@online.de>2014-01-10 17:42:08 +0100
committerjoschiwald <joschiwald@online.de>2014-01-10 17:42:08 +0100
commit41b613186e06e3f41549912f91e68bafa3e8c059 (patch)
tree4052a1f276e97bda4a4a7a31f32c14e712a9c7f5 /src/server/game/Entities/GameObject
parent7378baee49185823503da33b5d8325f7d3825f59 (diff)
Core/Battlefield: some codestyle changes
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 67e8c94f927..0ef03723cb4 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -816,6 +816,9 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetDisplayId(uint32 displayid);
uint32 GetDisplayId() const { return GetUInt32Value(GAMEOBJECT_DISPLAYID); }
+ uint32 GetFaction() const { return GetUInt32Value(GAMEOBJECT_FACTION); }
+ void SetFaction(uint32 faction) { SetUInt32Value(GAMEOBJECT_FACTION, faction); }
+
GameObjectModel* m_model;
void GetRespawnPosition(float &x, float &y, float &z, float* ori = NULL) const;