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| author | Jeremy <Golrag@users.noreply.github.com> | 2023-12-28 19:46:50 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-12-28 19:46:50 +0100 |
| commit | 42de312a79b5ce3900d2231d89f5cd716c03ce01 (patch) | |
| tree | 071b1cc026c545843cd23848d0702acac7e7dd1b /src/server/game/Entities/GameObject | |
| parent | 88a7886e0d080e772aff561e694b7747c6175ab2 (diff) | |
Core/Spells: Clean up some gameobject types in EffectOpenLock (#29532)
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index d362d3a9f2e..e88da62bb2f 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -3281,6 +3281,15 @@ void GameObject::Use(Unit* user) Delete(); return; } + case GAMEOBJECT_TYPE_CAPTURE_POINT: + { + Player* player = user->ToPlayer(); + if (!player) + return; + + AssaultCapturePoint(player); + return; + } case GAMEOBJECT_TYPE_ITEM_FORGE: { GameObjectTemplate const* info = GetGOInfo(); |
