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authorJeremy <Golrag@users.noreply.github.com>2023-12-28 19:46:50 +0100
committerGitHub <noreply@github.com>2023-12-28 19:46:50 +0100
commit42de312a79b5ce3900d2231d89f5cd716c03ce01 (patch)
tree071b1cc026c545843cd23848d0702acac7e7dd1b /src/server/game/Entities/GameObject
parent88a7886e0d080e772aff561e694b7747c6175ab2 (diff)
Core/Spells: Clean up some gameobject types in EffectOpenLock (#29532)
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index d362d3a9f2e..e88da62bb2f 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -3281,6 +3281,15 @@ void GameObject::Use(Unit* user)
Delete();
return;
}
+ case GAMEOBJECT_TYPE_CAPTURE_POINT:
+ {
+ Player* player = user->ToPlayer();
+ if (!player)
+ return;
+
+ AssaultCapturePoint(player);
+ return;
+ }
case GAMEOBJECT_TYPE_ITEM_FORGE:
{
GameObjectTemplate const* info = GetGOInfo();