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authorShauren <shauren.trinity@gmail.com>2022-01-29 15:18:27 +0100
committerShauren <shauren.trinity@gmail.com>2022-01-29 15:18:27 +0100
commit472384e75781ce362af9721fc16928da9eea82dd (patch)
tree979322be5fba1c4f02cb3aa78e9ae4891680d144 /src/server/game/Entities/GameObject
parent2864efdc5313b63c867954fb59bd6ee12e72ea95 (diff)
Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 192d0ecf768..4530990e7e4 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -957,7 +957,7 @@ void GameObject::Update(uint32 diff)
m_respawnTime = 0;
if (m_spawnId)
- DestroyForNearbyPlayers();
+ UpdateObjectVisibilityOnDestroy();
else
Delete();
@@ -974,7 +974,7 @@ void GameObject::Update(uint32 diff)
SaveRespawnTime();
if (m_respawnCompatibilityMode)
- DestroyForNearbyPlayers();
+ UpdateObjectVisibilityOnDestroy();
else
AddObjectToRemoveList();