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authorleak <none@none>2010-12-05 18:04:10 +0100
committerleak <none@none>2010-12-05 18:04:10 +0100
commit6fe19b5a863dd1109700c8a28dad22a8c3b7526c (patch)
tree65b29925addfe35b78125e0527b1092798411597 /src/server/game/Entities/GameObject
parentdfa1e9532bef9e06fd20afcca800e37cb9783497 (diff)
Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal. Closes issue 5011. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 5cf6240bea6..dc85d618993 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -125,7 +125,7 @@ void GameObject::AddToWorld()
if (!IsInWorld())
{
if (m_zoneScript)
- m_zoneScript->OnGameObjectCreate(this, true);
+ m_zoneScript->OnGameObjectCreate(this);
sObjectAccessor.AddObject(this);
WorldObject::AddToWorld();
@@ -138,7 +138,7 @@ void GameObject::RemoveFromWorld()
if (IsInWorld())
{
if (m_zoneScript)
- m_zoneScript->OnGameObjectCreate(this, false);
+ m_zoneScript->OnGameObjectRemove(this);
// Possible crash at access to deleted GO in Unit::m_gameobj
if (uint64 owner_guid = GetOwnerGUID())