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authorShauren <shauren.trinity@gmail.com>2013-10-16 19:14:00 +0200
committerShauren <shauren.trinity@gmail.com>2013-10-16 19:14:00 +0200
commit7f0f87d2433a17ca9f5fd7d5233fa0ed9bee012f (patch)
tree59ff3f1c406e98f54616c1773101d3740136b3c8 /src/server/game/Entities/GameObject
parent81ec99c95e326ec1b98fff724f387dd077999368 (diff)
Build fix
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 9829b6019de..af92f0e9df4 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2157,6 +2157,8 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
case GAMEOBJECT_TYPE_MO_TRANSPORT:
pathProgress = int16(float(m_goValue.Transport.PathProgress) / float(GetUInt32Value(GAMEOBJECT_LEVEL)) * 65535.0f);
break;
+ default:
+ break;
}
fieldBuffer << uint16(dynFlags);