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authorRat <gmstreetrat@gmail.com>2011-11-27 16:06:29 +0100
committerRat <gmstreetrat@gmail.com>2011-11-27 16:06:29 +0100
commit7fdefceb4389eaf7ee6a4ae34a73b861bbcdea5c (patch)
tree78c6bab4e2603d27d29a5d72c04872c708de2970 /src/server/game/Entities/GameObject
parent8eac7e3fdc3c1bb1f319cc53c3b0f858f17b3901 (diff)
Core/Packets: updated update_object structure
Welcome ingame!
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 9e514ad34bb..68091611a5d 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -35,7 +35,7 @@ GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue), m_AI(N
m_objectType |= TYPEMASK_GAMEOBJECT;
m_objectTypeId = TYPEID_GAMEOBJECT;
- m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION);
+ m_updateFlag = (UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION);
m_valuesCount = GAMEOBJECT_END;
m_respawnTime = 0;
@@ -296,7 +296,7 @@ void GameObject::Update(uint32 diff)
SetGoState(GO_STATE_ACTIVE);
SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
- UpdateData udata;
+ UpdateData udata(caster->GetMapId());
WorldPacket packet;
BuildValuesUpdateBlockForPlayer(&udata, caster->ToPlayer());
udata.BuildPacket(&packet);