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authorsilinoron <none@none>2010-08-23 19:56:47 -0700
committersilinoron <none@none>2010-08-23 19:56:47 -0700
commit8649bee17fdd477623465a0ef22abe4d80b74fc3 (patch)
treef652ac8f180d88345cfd5ecdc779b4296d154189 /src/server/game/Entities/GameObject
parentb30800e9bcc38faf4bcbe443240a6d0797ad88e5 (diff)
Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
Also fix a warning from a previous commit. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 9d58f56d9ab..e987b30e098 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -519,7 +519,7 @@ void GameObject::Update(uint32 diff)
m_respawnTime = time(NULL) + m_respawnDelayTime;
// if option not set then object will be saved at grid unload
- if (sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
+ if (sWorld.getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
SaveRespawnTime();
UpdateObjectVisibility();