diff options
| author | linencloth <none@none> | 2010-11-16 01:13:04 +0100 |
|---|---|---|
| committer | linencloth <none@none> | 2010-11-16 01:13:04 +0100 |
| commit | 8fae0c176d73a1606f26a5b0d7fc44f7a23ba49c (patch) | |
| tree | 5504659fc056351c6ed350368afc7ea0a9d1a5db /src/server/game/Entities/GameObject | |
| parent | 57c76407b05a919bad20008ffbfc1590a044d2ad (diff) | |
Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index bb79c2e0ea4..4a1521264e5 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1598,7 +1598,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId) Creature *trigger = SummonTrigger(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 1); if (!trigger) return; - trigger->SetVisibility(VISIBILITY_OFF); //should this be true? + trigger->SetVisible(false); //should this be true? if (Unit *owner = GetOwner()) { trigger->setFaction(owner->getFaction()); |
