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authorlinencloth <none@none>2010-11-16 01:13:04 +0100
committerlinencloth <none@none>2010-11-16 01:13:04 +0100
commit8fae0c176d73a1606f26a5b0d7fc44f7a23ba49c (patch)
tree5504659fc056351c6ed350368afc7ea0a9d1a5db /src/server/game/Entities/GameObject
parent57c76407b05a919bad20008ffbfc1590a044d2ad (diff)
Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index bb79c2e0ea4..4a1521264e5 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1598,7 +1598,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
Creature *trigger = SummonTrigger(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 1);
if (!trigger) return;
- trigger->SetVisibility(VISIBILITY_OFF); //should this be true?
+ trigger->SetVisible(false); //should this be true?
if (Unit *owner = GetOwner())
{
trigger->setFaction(owner->getFaction());