diff options
| author | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
|---|---|---|
| committer | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
| commit | 928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch) | |
| tree | b30f1385e6f2dd8d95357590593aa2988b094593 /src/server/game/Entities/GameObject | |
| parent | 95daf7998fc3b772fdcd70087c12db80bd5a031a (diff) | |
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 554c165513b..503d017281f 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -112,7 +112,7 @@ void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/) else if (IS_PET_GUID(owner_guid)) ownerType = "pet"; - sLog.outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.", + sLog->outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.", GetGUIDLow(), GetGOInfo()->id, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType); } } @@ -127,7 +127,7 @@ void GameObject::AddToWorld() if (m_zoneScript) m_zoneScript->OnGameObjectCreate(this); - sObjectAccessor.AddObject(this); + sObjectAccessor->AddObject(this); WorldObject::AddToWorld(); } } @@ -146,10 +146,10 @@ void GameObject::RemoveFromWorld() if (Unit * owner = GetOwner()) owner->RemoveGameObject(this,false); else - sLog.outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid)); + sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid)); } WorldObject::RemoveFromWorld(); - sObjectAccessor.RemoveObject(this); + sObjectAccessor->RemoveObject(this); } } @@ -161,7 +161,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa Relocate(x,y,z,ang); if (!IsPositionValid()) { - sLog.outError("Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y); + sLog->outError("Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y); return false; } @@ -178,7 +178,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(name_id); if (!goinfo) { - sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3); + sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3); return false; } @@ -188,7 +188,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa if (goinfo->type >= MAX_GAMEOBJECT_TYPE) { - sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.",guidlow,name_id,goinfo->type); + sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.",guidlow,name_id,goinfo->type); return false; } @@ -257,7 +257,7 @@ void GameObject::Update(uint32 diff) if(!AI()) { if (!AIM_Initialize()) - sLog.outError("Could not initialize GameObjectAI"); + sLog->outError("Could not initialize GameObjectAI"); } else AI()->UpdateAI(diff); @@ -560,7 +560,7 @@ void GameObject::Update(uint32 diff) m_respawnTime = time(NULL) + m_respawnDelayTime; // if option not set then object will be saved at grid unload - if (sWorld.getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) + if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) SaveRespawnTime(); UpdateObjectVisibility(); @@ -627,7 +627,7 @@ void GameObject::SaveToDB() GameObjectData const *data = sObjectMgr->GetGOData(m_DBTableGuid); if (!data) { - sLog.outError("GameObject::SaveToDB failed, cannot get gameobject data!"); + sLog->outError("GameObject::SaveToDB failed, cannot get gameobject data!"); return; } @@ -696,7 +696,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) if (!data) { - sLog.outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid); + sLog->outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid); return false; } @@ -1161,7 +1161,7 @@ void GameObject::Use(Unit* user) if (info->goober.eventId) { - sLog.outDebug("Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); + sLog->outDebug("Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this); EventInform(info->goober.eventId); } @@ -1245,7 +1245,7 @@ void GameObject::Use(Unit* user) //provide error, no fishable zone or area should be 0 if (!zone_skill) - sLog.outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone); + sLog->outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone); int32 skill = player->GetSkillValue(SKILL_FISHING); @@ -1261,7 +1261,7 @@ void GameObject::Use(Unit* user) int32 roll = irand(1,100); - sLog.outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); + sLog->outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); // but you will likely cause junk in areas that require a high fishing skill (not yet implemented) if (chance >= roll) @@ -1548,7 +1548,7 @@ void GameObject::Use(Unit* user) return; } default: - sLog.outDebug("Unknown Object Type %u", GetGoType()); + sLog->outDebug("Unknown Object Type %u", GetGoType()); break; } @@ -1559,9 +1559,9 @@ void GameObject::Use(Unit* user) if (!spellInfo) { if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell((Player*)user,spellId,this)) - sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId,GetEntry(),GetGoType()); + sLog->outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId,GetEntry(),GetGoType()); else - sLog.outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); + sLog->outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); return; } |
