diff options
| author | Nay <dnpd.dd@gmail.com> | 2013-01-03 19:18:26 +0000 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2013-01-03 19:18:26 +0000 |
| commit | 9394dc10b41cd42e3e2e05a1af38e62856cd5bc5 (patch) | |
| tree | 1ef62a616d2ca7b8d567e5a1010f447ef3113b8e /src/server/game/Entities/GameObject | |
| parent | 59e4f6eb0553d7821a20b1bcc9a8b33a9f904c71 (diff) | |
Core/Scripts: Drop `gameobject_scripts` table - empty, deprecated and no longer needed
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 508147cec9f..bf0fbb4199d 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1098,11 +1098,7 @@ void GameObject::Use(Unit* user) case GAMEOBJECT_TYPE_BUTTON: //1 //doors/buttons never really despawn, only reset to default state/flags UseDoorOrButton(0, false, user); - - // activate script - GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this); return; - case GAMEOBJECT_TYPE_QUESTGIVER: //2 { if (user->GetTypeId() != TYPEID_PLAYER) |
