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authorNay <dnpd.dd@gmail.com>2013-01-03 19:18:26 +0000
committerNay <dnpd.dd@gmail.com>2013-01-03 19:18:26 +0000
commit9394dc10b41cd42e3e2e05a1af38e62856cd5bc5 (patch)
tree1ef62a616d2ca7b8d567e5a1010f447ef3113b8e /src/server/game/Entities/GameObject
parent59e4f6eb0553d7821a20b1bcc9a8b33a9f904c71 (diff)
Core/Scripts: Drop `gameobject_scripts` table - empty, deprecated and no longer needed
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 508147cec9f..bf0fbb4199d 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1098,11 +1098,7 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_BUTTON: //1
//doors/buttons never really despawn, only reset to default state/flags
UseDoorOrButton(0, false, user);
-
- // activate script
- GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this);
return;
-
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (user->GetTypeId() != TYPEID_PLAYER)