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authorShauren <shauren.trinity@gmail.com>2012-08-10 14:10:57 +0200
committerShauren <shauren.trinity@gmail.com>2012-08-10 14:10:57 +0200
commit9538fb6d5a508adbebc9dd94ce25cbca6bd48789 (patch)
treee604080395845db3826549230689c299b83824c0 /src/server/game/Entities/GameObject
parent5e1e9bb4dd10979c3bdf8debafc4e669355d4586 (diff)
Core/Movement: Ensured object orientation is always within 0-2pi range, this fixes movement.
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 00b98ce2cc1..a59dcd7d950 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -167,6 +167,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
ASSERT(map);
SetMap(map);
+ ang = MapManager::NormalizeOrientation(ang);
Relocate(x, y, z, ang);
if (!IsPositionValid())
{