diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-08-10 14:10:57 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-08-10 14:10:57 +0200 |
| commit | 9538fb6d5a508adbebc9dd94ce25cbca6bd48789 (patch) | |
| tree | e604080395845db3826549230689c299b83824c0 /src/server/game/Entities/GameObject | |
| parent | 5e1e9bb4dd10979c3bdf8debafc4e669355d4586 (diff) | |
Core/Movement: Ensured object orientation is always within 0-2pi range, this fixes movement.
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 00b98ce2cc1..a59dcd7d950 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -167,6 +167,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa ASSERT(map); SetMap(map); + ang = MapManager::NormalizeOrientation(ang); Relocate(x, y, z, ang); if (!IsPositionValid()) { |
