diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-05-16 15:36:02 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-05-16 15:36:02 +0200 |
| commit | a28da3582ea1db873d0760d4967d58ed44094f0c (patch) | |
| tree | 4b4e47c390ab65e9029f2dbb709ff46d3b7374ee /src/server/game/Entities/GameObject | |
| parent | 9650ba678bad77bc3b401e71b209cbf4dd5debb2 (diff) | |
Core/Objects: Fixed linked respawn cases when linking to itself in order to prevent respawning
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index b329123cc0b..f79b2ddbb23 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -332,7 +332,7 @@ void GameObject::Update(uint32 diff) if (linkedRespawntime) // Can't respawn, the master is dead { uint64 targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid); - if (targetGuid == GetGUID()) // if linking self, never respawn (check delayed to next day) + if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day) SetRespawnTime(DAY); else m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime)+urand(5, MINUTE); // else copy time from master and add a little |
