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authorShauren <shauren.trinity@gmail.com>2013-10-03 17:07:25 +0200
committerShauren <shauren.trinity@gmail.com>2013-10-03 17:07:25 +0200
commita368fae5885792380c92fd3d47070ad37b53e09c (patch)
treeb1954c06eb5868423546841116a13cd64c8aa93f /src/server/game/Entities/GameObject
parentdd4404e6e36fc291a1b98052238d6f9b8b32f237 (diff)
Core/Players: Fixed issues with incorrect targets being selected for spells
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 15e7eb436e1..eef416b339d 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1508,7 +1508,7 @@ void GameObject::Use(Unit* user)
Player* player = user->ToPlayer();
- Player* targetPlayer = ObjectAccessor::FindPlayer(player->GetSelection());
+ Player* targetPlayer = ObjectAccessor::FindPlayer(player->GetTarget());
// accept only use by player from same raid as caster, except caster itself
if (!targetPlayer || targetPlayer == player || !targetPlayer->IsInSameRaidWith(player))