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authorCarbenium <carbenium@outlook.com>2015-06-29 20:03:11 +0200
committerCarbenium <carbenium@outlook.com>2015-06-29 20:03:11 +0200
commitadb5d3ea5f1acc44b3799b08297343ad1413bc8d (patch)
tree9b5ad552ad4074f4f75c707822229b520a2a0358 /src/server/game/Entities/GameObject
parentaacd8feb61e5b596c4af7dc3d2f530b944437424 (diff)
parent1c0b0f825c70c2fee8c3c5280e5015275056624e (diff)
Merge pull request #14941 from ShinDarth/db_backports3
DB/World schema backport: move questItem* fields to *_questitem tables
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 5f1d2c793e6..d413d6911a5 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -45,7 +45,6 @@ struct GameObjectTemplate
uint32 faction;
uint32 flags;
float size;
- uint32 questItems[MAX_GAMEOBJECT_QUEST_ITEMS];
union // different GO types have different data field
{
//0 GAMEOBJECT_TYPE_DOOR
@@ -620,6 +619,9 @@ struct GameObjectData
bool dbData;
};
+typedef std::vector<uint32> GameObjectQuestItemList;
+typedef std::unordered_map<uint32, GameObjectQuestItemList> GameObjectQuestItemMap;
+
// For containers: [GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY -> ...
// For bobber: GO_NOT_READY ->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED-><deleted>
// For door(closed):[GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY(close) -> ...