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authorjoschiwald <joschiwald.trinity@gmail.com>2015-01-30 23:53:41 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2015-01-30 23:53:41 +0100
commitbeb1a06ea56526de838cc8e0de15317660a9ddcf (patch)
tree1cae0ea5ca8da5ecfb7aed0fbd5942ba755efb64 /src/server/game/Entities/GameObject
parent74094dae637ffdddace0c2b14a10bd43ec0959f8 (diff)
Core/Misc: fixed creating battlefield/opvp capturepoints and prevented mem leak
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 239324c572d..ff89e3f7cc0 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -776,11 +776,11 @@ union GameObjectValue
{
uint32 MaxOpens;
} FishingHole;
- //29 GAMEOBJECT_TYPE_CAPTURE_POINT
+ //29 GAMEOBJECT_TYPE_CONTROL_ZONE
struct
{
OPvPCapturePoint *OPvPObj;
- } CapturePoint;
+ } ControlZone;
//33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
struct
{