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authorShauren <shauren.trinity@gmail.com>2016-05-07 01:16:29 +0200
committerShauren <shauren.trinity@gmail.com>2016-05-07 01:16:29 +0200
commitc75fcbe20b07fd7518be58bf02ba30d903133449 (patch)
tree747a9ecc6a91ffc04d394090c0a3d2e588f630b4 /src/server/game/Entities/GameObject
parent44962fe3a9551f183ee9003c8947d5f433cfee16 (diff)
Core/Achievements: AchievementMgr refactoring
* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation * Fixed players earning guild achievements
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 06851b938ff..42d7ff404db 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1736,7 +1736,7 @@ void GameObject::Use(Unit* user)
Player* player = user->ToPlayer();
player->SendLoot(GetGUID(), LOOT_FISHINGHOLE);
- player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, GetGOInfo()->entry);
+ player->UpdateCriteria(CRITERIA_TYPE_FISH_IN_GAMEOBJECT, GetGOInfo()->entry);
return;
}