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authorShauren <shauren.trinity@gmail.com>2017-05-13 19:37:33 +0200
committerariel- <ariel-@users.noreply.github.com>2017-06-19 13:16:13 -0300
commitd6201e5dbb7fa7ca8b47ffa6c0d30fa38dceada5 (patch)
tree24f77462be2079c892dd604b4a1979f476e56e3c /src/server/game/Entities/GameObject
parent7874bee7bfb70e0e039f91173cff212e9572de09 (diff)
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
(cherry picked from commit 9299e9bde087af7e5d777d5a55a3b79d2b63c48e)
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index b82ca03f48b..58d2ce513c6 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -582,7 +582,7 @@ void GameObject::Update(uint32 diff)
// Hunter trap: Search units which are unfriendly to the trap's owner
Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
Trinity::UnitLastSearcher<Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
- VisitNearbyObject(radius, searcher);
+ Cell::VisitAllObjects(this, searcher, radius);
}
else
{
@@ -590,7 +590,7 @@ void GameObject::Update(uint32 diff)
Player* player = nullptr;
Trinity::AnyPlayerInObjectRangeCheck checker(this, radius);
Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, player, checker);
- VisitNearbyWorldObject(radius, searcher);
+ Cell::VisitWorldObjects(this, searcher, radius);
target = player;
}
@@ -1166,15 +1166,9 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
GameObject* GameObject::LookupFishingHoleAround(float range)
{
GameObject* ok = nullptr;
-
- CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
- Cell cell(p);
Trinity::NearestGameObjectFishingHole u_check(*this, range);
Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(this, ok, u_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
- cell.Visit(p, grid_object_checker, *GetMap(), *this, range);
-
+ Cell::VisitGridObjects(this, checker, range);
return ok;
}