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authorVincent-Michael <Vincent_Michael@gmx.de>2015-07-12 22:34:25 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2015-07-12 22:34:45 +0200
commitdc87018345ec333f68d564a8dfb320036b0f271f (patch)
tree4312d977de695e8081c03ad74cba2bd31a1335b4 /src/server/game/Entities/GameObject
parentb0e580eb4cce4999e435d940b11939836351b82e (diff)
Core/PacketIO: Updated and enabled barber shop opcodes
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 7d044d24567..dc00a7ead69 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1786,13 +1786,13 @@ void GameObject::Use(Unit* user)
Player* player = user->ToPlayer();
- // fallback, will always work
- player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
-
WorldPackets::Misc::EnableBarberShop packet;
player->SendDirectMessage(packet.Write());
- player->SetStandState(UnitStandStateType(UNIT_STAND_STATE_SIT_LOW_CHAIR + info->barberChair.chairheight));
+ // fallback, will always work
+ player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
+
+ player->SetStandState(UnitStandStateType(UNIT_STAND_STATE_SIT_LOW_CHAIR + info->barberChair.chairheight), info->barberChair.SitAnimKit);
return;
}
default: