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authorleak <leakzx@googlemail.com>2011-05-05 10:23:00 +0200
committerleak <leakzx@googlemail.com>2011-05-05 10:25:17 +0200
commitdfacd287a4cd7cf39425ccf89401c5468ee1a390 (patch)
tree7e0370f75d3f80eccfe507e0ffd809cea0403a8e /src/server/game/Entities/GameObject
parentea06dcf418d6207f1344ad50c54689f89923b9ea (diff)
Core/ObjectMgr: Refactor group related functions into dedicated class
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 2cd9f7140ad..b329123cc0b 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -20,6 +20,7 @@
#include "QuestDef.h"
#include "GameObjectAI.h"
#include "ObjectMgr.h"
+#include "GroupMgr.h"
#include "PoolMgr.h"
#include "SpellMgr.h"
#include "Spell.h"
@@ -500,7 +501,7 @@ void GameObject::Update(uint32 diff)
{
if (m_groupLootTimer <= diff)
{
- Group* group = sObjectMgr->GetGroupByGUID(lootingGroupLowGUID);
+ Group* group = sGroupMgr->GetGroupByGUID(lootingGroupLowGUID);
if (group)
group->EndRoll(&loot);
m_groupLootTimer = 0;