aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/GameObject
diff options
context:
space:
mode:
authorkaelima <kaelima@live.se>2012-02-29 12:43:59 +0100
committerkaelima <kaelima@live.se>2012-02-29 12:43:59 +0100
commiteb1a2a36729a1fcc91d3610eb37bc81ff4625bcc (patch)
tree9808869eb5aff073f9ea42fc45d79c6a1a273ca8 /src/server/game/Entities/GameObject
parent7eff1c8f53dd896ada4afaaedbb5233792caa6d8 (diff)
Core/Object:
- Corrected the flag and use of UPDATEFLAG_LOWGUID. - Send proper positions for objects on transports. - Rename UPDATEFLAG_HAS_POSITION -> UPDATEFLAG_STATIONARY_POSITION - Added some comments
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index a06cee891e7..c7101e918ba 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -38,7 +38,7 @@ GameObject::GameObject() : WorldObject(false), m_model(NULL), m_goValue(new Game
m_objectType |= TYPEMASK_GAMEOBJECT;
m_objectTypeId = TYPEID_GAMEOBJECT;
- m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION);
+ m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION);
m_valuesCount = GAMEOBJECT_END;
m_respawnTime = 0;