diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-08-06 23:00:57 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-08-06 23:00:57 +0200 |
| commit | 7770c820979ef1f49e8b5056efb780cd676e66c8 (patch) | |
| tree | 6c9bf835552e3e3af3919690cedb1a67cc15b538 /src/server/game/Entities/Item | |
| parent | f6fce43a646f1a14da4b1599e1761e07f0934d25 (diff) | |
Core/Items: Finished reforging (mostly by subv)
Diffstat (limited to 'src/server/game/Entities/Item')
| -rwxr-xr-x | src/server/game/Entities/Item/Item.cpp | 65 | ||||
| -rwxr-xr-x | src/server/game/Entities/Item/Item.h | 2 |
2 files changed, 64 insertions, 3 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index f0cd629b5e3..3dae2aa581c 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -644,8 +644,8 @@ void Item::SetItemRandomProperties(int32 randomPropId) SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID); SetState(ITEM_CHANGED, GetOwner()); } - for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i) - SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2], 0, 0); + for (uint32 i = PROP_ENCHANTMENT_SLOT_1; i < PROP_ENCHANTMENT_SLOT_1 + 3; ++i) + SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_1], 0, 0); } } else @@ -661,7 +661,7 @@ void Item::SetItemRandomProperties(int32 randomPropId) SetState(ITEM_CHANGED, GetOwner()); } - for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i) + for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i <= PROP_ENCHANTMENT_SLOT_4; ++i) SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0], 0, 0); } } @@ -781,10 +781,15 @@ bool Item::HasEnchantRequiredSkill(const Player* player) const { // Check all enchants for required skill for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + { + if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue) return false; + } return true; } @@ -795,10 +800,15 @@ uint32 Item::GetEnchantRequiredLevel() const // Check all enchants for required level for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + { + if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->requiredLevel > level) level = enchantEntry->requiredLevel; + } return level; } @@ -807,10 +817,16 @@ bool Item::IsBoundByEnchant() const { // Check all enchants for soulbound for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + { + if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + continue; + if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND) return true; + } + return false; } @@ -1458,3 +1474,46 @@ uint32 Item::GetSpecialPrice(uint32 minimumPrice) const return cost; } + +int32 Item::GetReforgableStat(ItemModType statType) const +{ + ItemTemplate const* proto = GetTemplate(); + for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) + if (proto->ItemStat[i].ItemStatType == statType) + return proto->ItemStat[i].ItemStatValue; + + int32 randomPropId = GetItemRandomPropertyId(); + if (!randomPropId) + return 0; + + if (randomPropId < 0) + { + ItemRandomSuffixEntry const* randomSuffix = sItemRandomSuffixStore.LookupEntry(-randomPropId); + if (!randomSuffix) + return 0; + + for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e) + if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e)))) + for (uint32 f = 0; f < MAX_ITEM_ENCHANTMENT_EFFECTS; ++f) + if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && enchant->spellid[f] == statType) + for (int k = 0; k < 5; ++k) + if (randomSuffix->enchant_id[k] == enchant->ID) + return int32((randomSuffix->prefix[k] * GetItemSuffixFactor()) / 10000); + } + else + { + ItemRandomPropertiesEntry const* randomProp = sItemRandomPropertiesStore.LookupEntry(randomPropId); + if (!randomProp) + return 0; + + for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e) + if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e)))) + for (uint32 f = 0; f < MAX_ITEM_ENCHANTMENT_EFFECTS; ++f) + if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && enchant->spellid[f] == statType) + for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k) + if (randomProp->enchant_id[k] == enchant->ID) + return int32(enchant->amount[k]); + } + + return 0; +} diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index e8bf234c591..5b86d55f170 100755 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -361,6 +361,8 @@ class Item : public Object uint32 GetSellPrice(bool& success) const; + int32 GetReforgableStat(ItemModType statType) const; + private: std::string m_text; uint8 m_slot; |
