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authorTreeston <treeston.mmoc@gmail.com>2018-07-18 17:48:15 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-14 19:39:42 +0200
commit3418a33a87cba1ed5cedc7de35e799cddb546d4f (patch)
tree5d110f1d8255a6ebc5a4e459e3ed8756d1835a67 /src/server/game/Entities/Object
parentab5792a33a42dea6f0ddfbf358b6e29571f4fb2a (diff)
Misc: Pass std::chrono types by value everywhere.
(cherry picked from commit 2ef9d301f0869b443122e2ba543af054c5b0e53c)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 874d45ea7c5..b194f96f8c0 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -542,7 +542,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
Scenario* GetScenario() const;
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
- TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds const& despawnTime, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, spellId, privateObjectOwner); }
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds despawnTime, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, spellId, privateObjectOwner); }
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */);