diff options
| author | Carbenium <carbenium@outlook.com> | 2020-07-27 00:41:52 +0200 |
|---|---|---|
| committer | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-27 14:58:18 +0200 |
| commit | 3620b47c412d88cc2e0ab10e2654913e5487c8ac (patch) | |
| tree | 8d7f57bdbc5cae6ba8a02efaf458954b0dafe304 /src/server/game/Entities/Object | |
| parent | f9972f2473ae2615a17ad340601a40f9723c02f4 (diff) | |
Core/WorldObject: Replace non-std::chrono SummonTrigger overloads
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index fc411d78d71..824653356f7 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2043,10 +2043,10 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float return SummonGameObject(entry, pos, rot, respawnTime, summonType); } -Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*)) +Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*)) { - TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; - Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, Milliseconds(duration)); + TempSummonType summonType = (despawnTime == 0s) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; + Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, despawnTime); if (!summon) return nullptr; diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 7e1d397ee56..2189dca1a9a 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -408,7 +408,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s); GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN); GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN); - Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr); + Creature* SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*) = nullptr); void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr); Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const; |
