diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-11-03 17:25:56 +0100 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-11-03 17:25:56 +0100 |
| commit | 48d47998d9b4e5a234d4b2489f2954eded8dcbf0 (patch) | |
| tree | cdc38736a725ed2dc2eea06974941ff0839a87b3 /src/server/game/Entities/Object | |
| parent | 839166eddf06365f6f441d36c0b06230dc9a84ef (diff) | |
Core: Fix warnings
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 6cc8ada629d..ac3625ca3f4 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -359,17 +359,17 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const bool EnablePortals = false; bool PlayHoverAnim = false; bool IsSuppressingGreetings = false; - bool HasMovementUpdate = flags & UPDATEFLAG_LIVING; - bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION; - bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION; - bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET; - bool ServerTime = flags & UPDATEFLAG_TRANSPORT; - bool VehicleCreate = flags & UPDATEFLAG_VEHICLE; - bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS; - bool Rotation = flags & UPDATEFLAG_ROTATION; + bool HasMovementUpdate = flags & UPDATEFLAG_LIVING ? true : false; + bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION ? true : false; + bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION ? true : false; + bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET ? true : false; + bool ServerTime = flags & UPDATEFLAG_TRANSPORT ? true : false; + bool VehicleCreate = flags & UPDATEFLAG_VEHICLE ? true : false; + bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS ? true : false; + bool Rotation = flags & UPDATEFLAG_ROTATION ? true : false; bool HasAreaTrigger = false; bool HasGameObject = false; - bool ThisIsYou = flags & UPDATEFLAG_SELF; + bool ThisIsYou = flags & UPDATEFLAG_SELF ? true : false; bool ReplaceActive = false; bool SceneObjCreate = false; bool ScenePendingInstances = false; |
