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authorVincent-Michael <Vincent_Michael@gmx.de>2014-11-03 17:25:56 +0100
committerVincent-Michael <Vincent_Michael@gmx.de>2014-11-03 17:25:56 +0100
commit48d47998d9b4e5a234d4b2489f2954eded8dcbf0 (patch)
treecdc38736a725ed2dc2eea06974941ff0839a87b3 /src/server/game/Entities/Object
parent839166eddf06365f6f441d36c0b06230dc9a84ef (diff)
Core: Fix warnings
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 6cc8ada629d..ac3625ca3f4 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -359,17 +359,17 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
bool EnablePortals = false;
bool PlayHoverAnim = false;
bool IsSuppressingGreetings = false;
- bool HasMovementUpdate = flags & UPDATEFLAG_LIVING;
- bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION;
- bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION;
- bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET;
- bool ServerTime = flags & UPDATEFLAG_TRANSPORT;
- bool VehicleCreate = flags & UPDATEFLAG_VEHICLE;
- bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS;
- bool Rotation = flags & UPDATEFLAG_ROTATION;
+ bool HasMovementUpdate = flags & UPDATEFLAG_LIVING ? true : false;
+ bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION ? true : false;
+ bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION ? true : false;
+ bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET ? true : false;
+ bool ServerTime = flags & UPDATEFLAG_TRANSPORT ? true : false;
+ bool VehicleCreate = flags & UPDATEFLAG_VEHICLE ? true : false;
+ bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS ? true : false;
+ bool Rotation = flags & UPDATEFLAG_ROTATION ? true : false;
bool HasAreaTrigger = false;
bool HasGameObject = false;
- bool ThisIsYou = flags & UPDATEFLAG_SELF;
+ bool ThisIsYou = flags & UPDATEFLAG_SELF ? true : false;
bool ReplaceActive = false;
bool SceneObjCreate = false;
bool ScenePendingInstances = false;