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authorShauren <shauren.trinity@gmail.com>2024-06-11 11:05:40 +0200
committerShauren <shauren.trinity@gmail.com>2024-06-11 11:05:40 +0200
commit56a027131a130bc778ee34ddfa379c42580b510b (patch)
treed9dfb90505add44550001ceee37fbe9331e45c5e /src/server/game/Entities/Object
parent019d28086f590199a0d397a9394d60d2c1698a2e (diff)
Core/Spells: Rename more SpellAttr9
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index a3cedf1ec78..185a2819dca 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3282,7 +3282,7 @@ Unit* WorldObject::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spel
{
// Set up missile speed based delay
float hitDelay = spellInfo->LaunchDelay;
- if (spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION))
+ if (spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
hitDelay += spellInfo->Speed;
else if (spellInfo->Speed > 0.0f)
hitDelay += std::max(victim->GetDistance(this), 5.0f) / spellInfo->Speed;