diff options
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index a3cedf1ec78..185a2819dca 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -3282,7 +3282,7 @@ Unit* WorldObject::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spel { // Set up missile speed based delay float hitDelay = spellInfo->LaunchDelay; - if (spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + if (spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) hitDelay += spellInfo->Speed; else if (spellInfo->Speed > 0.0f) hitDelay += std::max(victim->GetDistance(this), 5.0f) / spellInfo->Speed; |
