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authorShauren <shauren.trinity@gmail.com>2014-10-21 21:09:15 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-21 21:09:15 +0200
commit68f45e87345ff85341f835f0372f2a62b89f24d9 (patch)
treee57ec0d466a20391e9f14b59625317294fe6a134 /src/server/game/Entities/Object
parent034561792ca9a07d719961ea842af2118428816f (diff)
Core/Entities: Final batch of removing implicit conversions of ObjectGuid to uint64
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 4248924b40b..f3681ac85e6 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -273,14 +273,14 @@ void Object::DestroyForPlayer(Player* target, bool onDeath) const
if (bg->isArena())
{
WorldPacket data(SMSG_ARENA_UNIT_DESTROYED, 8);
- data << uint64(GetGUID());
+ data << GetGUID();
target->GetSession()->SendPacket(&data);
}
}
}
WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1);
- data << uint64(GetGUID());
+ data << GetGUID();
//! If the following bool is true, the client will call "void CGUnit_C::OnDeath()" for this object.
//! OnDeath() does for eg trigger death animation and interrupts certain spells/missiles/auras/sounds...
data << uint8(onDeath ? 1 : 0);
@@ -2087,7 +2087,7 @@ void WorldObject::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr
void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
{
WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8);
- data << uint64(guid);
+ data << guid;
SendMessageToSet(&data, true);
}
@@ -2760,7 +2760,7 @@ void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
{
WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4 + 8);
data << uint32(sound_id);
- data << uint64(GetGUID());
+ data << GetGUID();
if (target)
target->SendDirectMessage(&data);
else
@@ -2771,7 +2771,7 @@ void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/)
{
WorldPacket data(SMSG_PLAY_SOUND, 4 + 8);
data << uint32(sound_id);
- data << uint64(GetGUID());
+ data << GetGUID();
if (target)
target->SendDirectMessage(&data);
else