diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-10-21 21:09:15 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-10-21 21:09:15 +0200 |
commit | 68f45e87345ff85341f835f0372f2a62b89f24d9 (patch) | |
tree | e57ec0d466a20391e9f14b59625317294fe6a134 /src/server | |
parent | 034561792ca9a07d719961ea842af2118428816f (diff) |
Core/Entities: Final batch of removing implicit conversions of ObjectGuid to uint64
Diffstat (limited to 'src/server')
21 files changed, 114 insertions, 114 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 2596ee1b235..b9c0bf8deab 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -1006,7 +1006,7 @@ bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) cons void Item::SendUpdateSockets() { WorldPacket data(SMSG_SOCKET_GEMS_RESULT, 8+4+4+4+4); - data << uint64(GetGUID()); + data << GetGUID(); for (uint32 i = SOCK_ENCHANTMENT_SLOT; i <= BONUS_ENCHANTMENT_SLOT; ++i) data << uint32(GetEnchantmentId(EnchantmentSlot(i))); @@ -1023,7 +1023,7 @@ void Item::SendTimeUpdate(Player* owner) return; WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8+4)); - data << uint64(GetGUID()); + data << GetGUID(); data << uint32(duration); owner->GetSession()->SendPacket(&data); } diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 4248924b40b..f3681ac85e6 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -273,14 +273,14 @@ void Object::DestroyForPlayer(Player* target, bool onDeath) const if (bg->isArena()) { WorldPacket data(SMSG_ARENA_UNIT_DESTROYED, 8); - data << uint64(GetGUID()); + data << GetGUID(); target->GetSession()->SendPacket(&data); } } } WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1); - data << uint64(GetGUID()); + data << GetGUID(); //! If the following bool is true, the client will call "void CGUnit_C::OnDeath()" for this object. //! OnDeath() does for eg trigger death animation and interrupts certain spells/missiles/auras/sounds... data << uint8(onDeath ? 1 : 0); @@ -2087,7 +2087,7 @@ void WorldObject::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid) { WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); - data << uint64(guid); + data << guid; SendMessageToSet(&data, true); } @@ -2760,7 +2760,7 @@ void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/) { WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4 + 8); data << uint32(sound_id); - data << uint64(GetGUID()); + data << GetGUID(); if (target) target->SendDirectMessage(&data); else @@ -2771,7 +2771,7 @@ void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/) { WorldPacket data(SMSG_PLAY_SOUND, 4 + 8); data << uint32(sound_id); - data << uint64(GetGUID()); + data << GetGUID(); if (target) target->SendDirectMessage(&data); else diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 736752ab4a8..00a53b6372e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1322,7 +1322,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) DealDamageMods(this, damage, &absorb); WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21)); - data << uint64(GetGUID()); + data << GetGUID(); data << uint8(type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL); data << uint32(damage); data << uint32(absorb); @@ -1558,7 +1558,7 @@ void Player::SetDrunkValue(uint8 newDrunkValue, uint32 itemId /*= 0*/) return; WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4)); - data << uint64(GetGUID()); + data << GetGUID(); data << uint32(newDrunkenState); data << uint32(itemId); SendMessageToSet(&data, true); @@ -7151,7 +7151,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto // victim_rank [0, 20+] HK: <> WorldPacket data(SMSG_PVP_CREDIT, 4+8+4); data << uint32(honor); - data << uint64(victim_guid); + data << victim_guid; data << uint32(victim_rank); GetSession()->SendPacket(&data); @@ -8913,7 +8913,7 @@ void Player::RemovedInsignia(Player* looterPlr) void Player::SendLootRelease(ObjectGuid guid) { WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8+1)); - data << uint64(guid) << uint8(1); + data << guid << uint8(1); SendDirectMessage(&data); } @@ -9238,7 +9238,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type) SetLootGUID(guid); WorldPacket data(SMSG_LOOT_RESPONSE, (9 + 50)); // we guess size - data << uint64(guid); + data << guid; data << uint8(loot_type); data << LootView(*loot, this, permission); SendDirectMessage(&data); @@ -9256,7 +9256,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type) void Player::SendLootError(ObjectGuid guid, LootError error) { WorldPacket data(SMSG_LOOT_RESPONSE, 10); - data << uint64(guid); + data << guid; data << uint8(LOOT_NONE); data << uint8(error); SendDirectMessage(&data); @@ -9940,14 +9940,14 @@ uint32 Player::GetXPRestBonus(uint32 xp) void Player::SetBindPoint(ObjectGuid guid) { WorldPacket data(SMSG_BINDER_CONFIRM, 8); - data << uint64(guid); + data << guid; GetSession()->SendPacket(&data); } void Player::SendTalentWipeConfirm(ObjectGuid guid) { WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); - data << uint64(guid); + data << guid; uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : GetNextResetTalentsCost(); data << cost; GetSession()->SendPacket(&data); @@ -13394,7 +13394,7 @@ void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid) TC_LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_ITEM"); WorldPacket data(SMSG_SELL_ITEM, (8+8+1)); // last check 4.3.4 data << (creature ? creature->GetGUID() : ObjectGuid::Empty); - data << uint64(guid); + data << guid; data << uint8(msg); GetSession()->SendPacket(&data); } @@ -14308,7 +14308,7 @@ void Player::SendNewItem(Item* item, uint32 count, bool received, bool created, // last check 2.0.10 WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4)); - data << uint64(GetGUID()); // player GUID + data << GetGUID(); // player GUID data << uint32(received); // 0=looted, 1=from npc data << uint32(created); // 0=received, 1=created data << uint32(1); // bool print error to chat @@ -16951,7 +16951,7 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver) WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8)); data << uint32(quest->GetQuestId()); data << strTitle; - data << uint64(GetGUID()); + data << GetGUID(); pReceiver->GetSession()->SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT"); @@ -16963,7 +16963,7 @@ void Player::SendPushToPartyResponse(Player* player, uint8 msg) if (player) { WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 1); - data << uint64(player->GetGUID()); + data << player->GetGUID(); data << uint8(msg); // valid values: 0-8 GetSession()->SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Sent MSG_QUEST_PUSH_RESULT"); @@ -16985,7 +16985,7 @@ void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, data << uint32(entry); data << uint32(old_count + add_count); data << uint32(quest->RequiredNpcOrGoCount[ creatureOrGO_idx ]); - data << uint64(guid); + data << guid; GetSession()->SendPacket(&data); uint16 log_slot = FindQuestSlot(quest->GetQuestId()); @@ -20934,7 +20934,7 @@ void Player::PetSpellInitialize() CharmInfo* charmInfo = pet->GetCharmInfo(); WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); - data << uint64(pet->GetGUID()); + data << pet->GetGUID(); data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents) data << uint32(pet->GetDuration()); data << uint8(pet->GetReactState()); @@ -21019,7 +21019,7 @@ void Player::PossessSpellInitialize() } WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); - data << uint64(charm->GetGUID()); + data << charm->GetGUID(); data << uint16(0); data << uint32(0); data << uint32(0); @@ -21041,7 +21041,7 @@ void Player::VehicleSpellInitialize() uint8 cooldownCount = vehicle->m_CreatureSpellCooldowns.size(); WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4)); - data << uint64(vehicle->GetGUID()); // Guid + data << vehicle->GetGUID(); // Guid data << uint16(0); // Pet Family (0 for all vehicles) data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration // The following three segments are read by the client as one uint32 @@ -21143,7 +21143,7 @@ void Player::CharmSpellInitialize() } WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1); - data << uint64(charm->GetGUID()); + data << charm->GetGUID(); data << uint16(0); data << uint32(0); @@ -21923,7 +21923,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, count); WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4)); - data << uint64(pVendor->GetGUID()); + data << pVendor->GetGUID(); data << uint32(vendorslot + 1); // numbered from 1 at client data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF); data << uint32(count); @@ -22620,7 +22620,7 @@ void Player::ModifySpellCooldown(uint32 spellId, int32 cooldown) WorldPacket data(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4); data << uint32(spellId); // Spell ID - data << uint64(GetGUID()); // Player GUID + data << GetGUID(); // Player GUID data << int32(cooldown); // Cooldown mod in milliseconds GetSession()->SendPacket(&data); @@ -22636,7 +22636,7 @@ void Player::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/ // Send activate cooldown timer (possible 0) at client side WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8); data << uint32(spellInfo->Id); - data << uint64(GetGUID()); + data << GetGUID(); SendDirectMessage(&data); } @@ -26589,7 +26589,7 @@ void Player::SendClearCooldown(uint32 spell_id, Unit* target) { WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8); data << uint32(spell_id); - data << uint64(target->GetGUID()); + data << target->GetGUID(); SendDirectMessage(&data); } diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp index be5236fbc2e..81a1ae73832 100644 --- a/src/server/game/Entities/Totem/Totem.cpp +++ b/src/server/game/Entities/Totem/Totem.cpp @@ -61,7 +61,7 @@ void Totem::InitStats(uint32 duration) { WorldPacket data(SMSG_TOTEM_CREATED, 1 + 8 + 4 + 4); data << uint8(m_Properties->Slot - 1); - data << uint64(GetGUID()); + data << GetGUID(); data << uint32(duration); data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL)); GetOwner()->ToPlayer()->SendDirectMessage(&data); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 73e9334ed60..df73b597f8c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1392,8 +1392,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) /// @todo Move this to a packet handler WorldPacket data(SMSG_SPELLDAMAGESHIELD, 8 + 8 + 4 + 4 + 4 + 4 + 4); - data << uint64(victim->GetGUID()); - data << uint64(GetGUID()); + data << victim->GetGUID(); + data << GetGUID(); data << uint32(i_spellProto->Id); data << uint32(damage); // Damage int32 overkill = int32(damage) - int32(GetHealth()); @@ -1411,7 +1411,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id) { WorldPacket data(SMSG_EMOTE, 4 + 8); data << uint32(anim_id); - data << uint64(GetGUID()); + data << GetGUID(); SendMessageToSet(&data, true); } @@ -2113,8 +2113,8 @@ float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const void Unit::SendMeleeAttackStart(Unit* victim) { WorldPacket data(SMSG_ATTACKSTART, 8 + 8); - data << uint64(GetGUID()); - data << uint64(victim->GetGUID()); + data << GetGUID(); + data << victim->GetGUID(); SendMessageToSet(&data, true); TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART"); } @@ -4818,11 +4818,11 @@ void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo) { WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1)); data << uint32(spellID); - data << uint64(GetGUID()); + data << GetGUID(); data << uint8(0); // can be 0 or 1 data << uint32(1); // target count // for (i = 0; i < target count; ++i) - data << uint64(target->GetGUID()); // target GUID + data << target->GetGUID(); // target GUID data << uint8(missInfo); // end loop SendMessageToSet(&data, true); @@ -4831,8 +4831,8 @@ void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo) void Unit::SendSpellDamageResist(Unit* target, uint32 spellId) { WorldPacket data(SMSG_PROCRESIST, 8+8+4+1); - data << uint64(GetGUID()); - data << uint64(target->GetGUID()); + data << GetGUID(); + data << target->GetGUID(); data << uint32(spellId); data << uint8(0); // bool - log format: 0-default, 1-debug SendMessageToSet(&data, true); @@ -4841,8 +4841,8 @@ void Unit::SendSpellDamageResist(Unit* target, uint32 spellId) void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId) { WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8+8+4+1); - data << uint64(GetGUID()); - data << uint64(target->GetGUID()); + data << GetGUID(); + data << target->GetGUID(); data << uint32(spellId); data << uint8(0); // bool - log format: 0-default, 1-debug SendMessageToSet(&data, true); @@ -12885,7 +12885,7 @@ void Unit::SendPetTalk(uint32 pettalk) return; WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4); - data << uint64(GetGUID()); + data << GetGUID(); data << uint32(pettalk); owner->ToPlayer()->GetSession()->SendPacket(&data); } @@ -12897,7 +12897,7 @@ void Unit::SendPetAIReaction(ObjectGuid guid) return; WorldPacket data(SMSG_AI_REACTION, 8 + 4); - data << uint64(guid); + data << guid; data << uint32(AI_REACTION_HOSTILE); owner->ToPlayer()->GetSession()->SendPacket(&data); } @@ -13701,8 +13701,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (isRewardAllowed && player && player != victim) { WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); // send event PARTY_KILL - data << uint64(player->GetGUID()); // player with killing blow - data << uint64(victim->GetGUID()); // victim + data << player->GetGUID(); // player with killing blow + data << victim->GetGUID(); // victim Player* looter = player; Group* group = player->GetGroup(); @@ -13733,7 +13733,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (creature) { WorldPacket data2(SMSG_LOOT_LIST, 8 + 1 + 1); - data2 << uint64(creature->GetGUID()); + data2 << creature->GetGUID(); data2 << uint8(0); // unk1 data2 << uint8(0); // no group looter player->SendMessageToSet(&data2, true); @@ -15840,7 +15840,7 @@ void Unit::SendTeleportPacket(Position& pos) data2.WriteBit(guid[3]); data2.WriteBit(guid[2]); data2.WriteBit(0); // unknown - data2.WriteBit(uint64(transGuid)); + data2.WriteBit(!transGuid.IsEmpty()); data2.WriteBit(guid[1]); if (!transGuid.IsEmpty()) { @@ -16653,7 +16653,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, uint32 cooldown) { data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + 4 + 4); - data << uint64(GetGUID()); + data << GetGUID(); data << uint8(flags); data << uint32(spellId); data << uint32(cooldown); @@ -16662,7 +16662,7 @@ void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, u void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCooldowns const& cooldowns) { data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + (4 + 4) * cooldowns.size()); - data << uint64(GetGUID()); + data << GetGUID(); data << uint8(flags); for (std::unordered_map<uint32, uint32>::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr) { diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 27c88fcb709..33516b8fd82 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -1487,7 +1487,7 @@ void Guild::HandleQuery(WorldSession* session) { WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size - data << uint64(GetGUID()); + data << GetGUID(); data << m_name; // Rank name @@ -2363,7 +2363,7 @@ void Guild::SendLoginInfo(WorldSession* session) data << uint8(GE_SIGNED_ON); data << uint8(1); data << player->GetName(); - data << uint64(player->GetGUID()); + data << player->GetGUID(); session->SendPacket(&data); data.Initialize(SMSG_GUILD_MEMBER_DAILY_RESET, 0); // tells the client to request bank withdrawal limit diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index 5889339d6e9..dca9465b3d3 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -694,7 +694,7 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData) // everything's fine, do it WorldPacket data(MSG_MINIMAP_PING, (8+4+4)); - data << uint64(GetPlayer()->GetGUID()); + data << GetPlayer()->GetGUID(); data << float(x); data << float(y); GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID()); @@ -722,7 +722,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData) data << uint32(minimum); data << uint32(maximum); data << uint32(roll); - data << uint64(GetPlayer()->GetGUID()); + data << GetPlayer()->GetGUID(); if (GetPlayer()->GetGroup()) GetPlayer()->GetGroup()->BroadcastPacket(&data, false); else @@ -804,7 +804,7 @@ void WorldSession::HandleGroupRequestJoinUpdates(WorldPacket& /*recvData*/) WorldPacket data(SMSG_REAL_GROUP_UPDATE, 1 + 4 + 8); data << uint8(group->GetGroupType()); data << uint32(group->GetMembersCount() - 1); - data << uint64(group->GetLeaderGUID()); + data << group->GetLeaderGUID(); SendPacket(&data); } @@ -938,7 +938,7 @@ void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData) // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); - data << uint64(GetPlayer()->GetGUID()); + data << GetPlayer()->GetGUID(); data << uint8(state); group->BroadcastReadyCheck(&data); } @@ -1072,9 +1072,9 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) - *data << uint64(pet->GetGUID()); + *data << pet->GetGUID(); else - *data << uint64(0); + *data << ObjectGuid::Empty; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) @@ -1307,7 +1307,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID) - data << uint64(pet->GetGUID()); + data << pet->GetGUID(); data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index e98ba4a2b22..1a07656df1d 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -945,10 +945,10 @@ void WorldSession::SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid I { // last check 2.0.10 WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8)); - data << uint64(Itemguid); + data << Itemguid; data << uint32(slot); data << uint32(Duration); - data << uint64(Playerguid); + data << Playerguid; SendPacket(&data); } @@ -1350,7 +1350,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket& recvData ) if (Item* item = _player->GetItemByGuid(itemGuid)) { data << uint8(0); // has text - data << uint64(itemGuid); // item guid + data << itemGuid; // item guid data << item->GetText(); } else diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index 243287cc990..014e9f7b9d6 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -154,8 +154,8 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& recvData) recvData.ReadByteSeq(leaveGuid[1]); recvData.ReadByteSeq(leaveGuid[5]); - TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u sent guid " UI64FMTD ".", - GetPlayerInfo().c_str(), group ? 1 : 0, uint64(leaveGuid)); + TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u sent guid %s.", + GetPlayerInfo().c_str(), group ? 1 : 0, leaveGuid.ToString().c_str()); // Check cheating - only leader can leave the queue if (!group || group->GetLeaderGUID() == guid) @@ -501,7 +501,7 @@ void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles) GetPlayerInfo().c_str(), guid.ToString().c_str(), roles); WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4); - data << uint64(guid); // Guid + data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles SendPacket(&data); @@ -532,7 +532,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) ObjectGuid guid = roleCheck.leader; uint8 roles = roleCheck.roles.find(guid)->second; Player* player = ObjectAccessor::FindConnectedPlayer(guid); - data << uint64(guid); // Guid + data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles data << uint8(player ? player->getLevel() : 0); // Level @@ -545,7 +545,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) guid = it->first; roles = it->second; player = ObjectAccessor::FindConnectedPlayer(guid); - data << uint64(guid); // Guid + data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles data << uint8(player ? player->getLevel() : 0);// Level @@ -599,8 +599,8 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData) ObjectGuid playerGuid = it->first; for (lfg::LfgLockMap::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr) { - TC_LOG_TRACE("lfg", "SendLfgJoinResult:: PlayerGUID: " UI64FMTD " DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", - uint64(playerGuid), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel); + TC_LOG_TRACE("lfg", "SendLfgJoinResult:: %s DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", + playerGuid.ToString().c_str(), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel); data << uint32(itr->second.lockStatus); // Lock status data << uint32(itr->second.currentItemLevel); // Current itemLevel diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 4496ada7cf9..87e378bc88b 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1258,7 +1258,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData) player->BuildEnchantmentsInfoData(&data); if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) { - data << uint64(guild->GetGUID()); + data << guild->GetGUID(); data << uint32(guild->GetLevel()); data << uint64(guild->GetExperience()); data << uint32(guild->GetMembersCount()); @@ -2048,7 +2048,7 @@ void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket) recvPacket.ReadByteSeq(guid[5]); WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid); - TC_LOG_ERROR("network", "Object update failed for object " UI64FMTD " (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow()); + TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%u)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow()); // If create object failed for current player then client will be stuck on loading screen if (_player->GetGUID() == guid) diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 44ed92e4c12..a74a1b1fa1e 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -222,7 +222,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket) recvPacket.ReadByteSeq(guid[3]); recvPacket.ReadByteSeq(guid[0]); - TC_LOG_DEBUG("network", "Guid " UI64FMTD, uint64(guid)); + TC_LOG_DEBUG("network", "%s ", guid.ToString().c_str()); TC_LOG_DEBUG("network", "Flags %u, time %u", flags, time/IN_MILLISECONDS); Player* plMover = _player->m_mover->ToPlayer(); @@ -541,7 +541,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData) void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/) { WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8); - data << uint64(GetPlayer()->GetGUID()); + data << GetPlayer()->GetGUID(); GetPlayer()->SendMessageToSet(&data, false); } diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index f233abb11c2..6d2255dc814 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -298,7 +298,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData) _player->LearnSpell(spellId, false); WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12); - data << uint64(guid); + data << guid; data << uint32(spellId); SendPacket(&data); } @@ -487,7 +487,7 @@ void WorldSession::SendBindPoint(Creature* npc) npc->CastSpell(_player, bindspell, true); WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12); - data << uint64(npc->GetGUID()); + data << npc->GetGUID(); data << uint32(bindspell); SendPacket(&data); @@ -536,7 +536,7 @@ void WorldSession::SendStablePetCallback(PreparedQueryResult result, ObjectGuid WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size - data << uint64(guid); + data << guid; Pet* pet = _player->GetPet(); diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp index a8df52344a0..bb39982db00 100644 --- a/src/server/game/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Handlers/PetitionsHandler.cpp @@ -286,8 +286,8 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData) TC_LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow); WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12)); - data << uint64(petitionguid); // petition guid - data << uint64(_player->GetGUID()); // owner guid + data << petitionguid; // petition guid + data << _player->GetGUID(); // owner guid data << uint32(petitionGuidLow); // guild guid data << uint8(signs); // sign's count @@ -344,7 +344,7 @@ void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid) WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+name.size()+1+1+4*12+2+10)); data << uint32(petitionguid.GetCounter()); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid) - data << uint64(ownerguid); // charter owner guid + data << ownerguid; // charter owner guid data << name; // name (guild/arena team) data << uint8(0); // some string if (type == GUILD_CHARTER_TYPE) @@ -446,8 +446,8 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData) CharacterDatabase.Execute(stmt); TC_LOG_DEBUG("network", "Petition %s renamed to '%s'", petitionGuid.ToString().c_str(), newName.c_str()); - WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1)); - data << uint64(petitionGuid); + WorldPacket data(MSG_PETITION_RENAME, (8 + newName.size() + 1)); + data << petitionGuid; data << newName; SendPacket(&data); } @@ -547,8 +547,8 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData) if (result) { WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); - data << uint64(petitionGuid); - data << uint64(_player->GetGUID()); + data << petitionGuid; + data << _player->GetGUID(); data << uint32(PETITION_SIGN_ALREADY_SIGNED); // close at signer side @@ -568,8 +568,8 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData) TC_LOG_DEBUG("network", "PETITION SIGN: %s by player: %s (GUID: %u Account: %u)", petitionGuid.ToString().c_str(), _player->GetName().c_str(), playerGuid, GetAccountId()); WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); - data << uint64(petitionGuid); - data << uint64(_player->GetGUID()); + data << petitionGuid; + data << _player->GetGUID(); data << uint32(PETITION_SIGN_OK); // close at signer side @@ -609,7 +609,7 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData) if (owner) // petition owner online { WorldPacket data(MSG_PETITION_DECLINE, 8); - data << uint64(_player->GetGUID()); + data << _player->GetGUID(); owner->GetSession()->SendPacket(&data); } } @@ -706,15 +706,15 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData) signs = uint8(result->GetRowCount()); WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12)); - data << uint64(petitionguid); // petition guid - data << uint64(_player->GetGUID()); // owner guid + data << petitionguid; // petition guid + data << _player->GetGUID(); // owner guid data << uint32(petitionguid.GetCounter()); // guild guid data << uint8(signs); // sign's count for (uint8 i = 1; i <= signs; ++i) { Field* fields2 = result->Fetch(); - data << uint64(ObjectGuid(HIGHGUID_PLAYER, fields2[0].GetUInt32())); // Player GUID + data << ObjectGuid(HIGHGUID_PLAYER, fields2[0].GetUInt32()); // Player GUID data << uint32(0); // there 0 ... result->NextRow(); diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 59edeef295e..9ed6e99bd99 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -631,7 +631,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) if (player) { WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1); - data << uint64(_player->GetGUID()); + data << _player->GetGUID(); data << uint8(msg); // valid values: 0-8 player->SendDirectMessage(&data); _player->SetDivider(ObjectGuid::Empty); @@ -663,7 +663,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket questStatus = _player->GetQuestDialogStatus(questgiver); - data << uint64(questgiver->GetGUID()); + data << questgiver->GetGUID(); data << uint32(questStatus); ++count; } @@ -675,7 +675,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket questStatus = _player->GetQuestDialogStatus(questgiver); - data << uint64(questgiver->GetGUID()); + data << questgiver->GetGUID(); data << uint32(questStatus); ++count; } diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index 598297687ee..25a9aa7ec6f 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -643,7 +643,7 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData) return; WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68); - data << uint64(guid); + data << guid; data << uint32(creator->GetDisplayId()); data << uint8(creator->getRace()); data << uint8(creator->getGender()); @@ -744,7 +744,7 @@ void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket) spell->m_targets.ModDst(pos); WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21); - data << uint64(casterGuid); + data << casterGuid; data << uint8(castCount); data << float(x); data << float(y); diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp index f281084f3ff..e7d7f6152d3 100644 --- a/src/server/game/Handlers/TaxiHandler.cpp +++ b/src/server/game/Handlers/TaxiHandler.cpp @@ -105,7 +105,7 @@ void WorldSession::SendTaxiMenu(Creature* unit) WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4)); data << uint32(1); - data << uint64(unit->GetGUID()); + data << unit->GetGUID(); data << uint32(curloc); GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater()); SendPacket(&data); @@ -144,7 +144,7 @@ bool WorldSession::SendLearnNewTaxiNode(Creature* unit) SendPacket(&msg); WorldPacket update(SMSG_TAXINODE_STATUS, 9); - update << uint64(unit->GetGUID()); + update << unit->GetGUID(); update << uint8(1); SendPacket(&update); diff --git a/src/server/game/Handlers/VoidStorageHandler.cpp b/src/server/game/Handlers/VoidStorageHandler.cpp index 82e19ea8905..912f133af0a 100644 --- a/src/server/game/Handlers/VoidStorageHandler.cpp +++ b/src/server/game/Handlers/VoidStorageHandler.cpp @@ -331,7 +331,7 @@ void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData) Item* item = player->GetItemByGuid(*itr); if (!item) { - TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit an invalid item (item guid: " UI64FMTD ").", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr)); + TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s wants to deposit an invalid item (%s).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), itr->ToString().c_str()); continue; } @@ -356,7 +356,7 @@ void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData) VoidStorageItem* itemVS = player->GetVoidStorageItem(*itr, slot); if (!itemVS) { - TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) tried to withdraw an invalid item (id: " UI64FMTD ")", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr)); + TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s tried to withdraw an invalid item (id: %s)", player->GetGUID().ToString().c_str(), player->GetName().c_str(), itr->ToString().c_str()); continue; } @@ -365,7 +365,7 @@ void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData) if (msg != EQUIP_ERR_OK) { SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL); - TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) couldn't withdraw item id " UI64FMTD " because inventory was full.", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr)); + TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s couldn't withdraw item id %s because inventory was full.", player->GetGUID().ToString().c_str(), player->GetName().c_str(), itr->ToString().c_str()); return; } @@ -534,7 +534,7 @@ void WorldSession::HandleVoidSwapItem(WorldPacket& recvData) uint8 oldSlot; if (!player->GetVoidStorageItem(itemId, oldSlot)) { - TC_LOG_DEBUG("network", "WORLD: HandleVoidSwapItem - Player (GUID: %u, name: %s) requested swapping an invalid item (slot: %u, itemid: " UI64FMTD ").", player->GetGUIDLow(), player->GetName().c_str(), newSlot, uint64(itemId)); + TC_LOG_DEBUG("network", "WORLD: HandleVoidSwapItem - %s %s requested swapping an invalid item (slot: %u, itemid: %s).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), newSlot, itemId.ToString().c_str()); return; } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 608d6eb804e..a0ea76b0674 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3468,7 +3468,7 @@ void Map::SendZoneDynamicInfo(Player* player) { WorldPacket data(SMSG_PLAY_MUSIC, 4); data << uint32(music); - data << uint64(player->GetGUID()); + data << player->GetGUID(); player->SendDirectMessage(&data); } @@ -3507,7 +3507,7 @@ void Map::SetZoneMusic(uint32 zoneId, uint32 musicId) { WorldPacket data(SMSG_PLAY_MUSIC, 4); data << uint32(musicId); - data << uint64(player->GetGUID()); + data << player->GetGUID(); player->SendDirectMessage(&data); } } diff --git a/src/server/game/Server/BattlenetServerManager.cpp b/src/server/game/Server/BattlenetServerManager.cpp index b267926c6ff..7f6c1676c1f 100644 --- a/src/server/game/Server/BattlenetServerManager.cpp +++ b/src/server/game/Server/BattlenetServerManager.cpp @@ -54,7 +54,7 @@ void Battlenet::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccount ToonHandle toon; toon.AccountId = battlenetAccountId; toon.GameAccountId = gameAccountId; - toon.Guid = guid; + toon.Guid = guid.GetCounter(); toon.Name = name; zmqpp::message msg; diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index b652f3a1f18..7a32fd50192 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4258,7 +4258,7 @@ void Spell::SendResurrectRequest(Player* target) : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex())); WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+sentName.size()+1+1+1+4)); - data << uint64(m_caster->GetGUID()); + data << m_caster->GetGUID(); data << uint32(sentName.size() + 1); data << sentName; diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 1e5b0ee2193..5ef437b8f31 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -306,8 +306,8 @@ void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/) finish(); WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8+8+4); - data << uint64(m_caster->GetGUID()); - data << uint64(unitTarget->GetGUID()); + data << m_caster->GetGUID(); + data << unitTarget->GetGUID(); data << uint32(m_spellInfo->Id); m_caster->SendMessageToSet(&data, true); @@ -2279,8 +2279,8 @@ void Spell::EffectDispel(SpellEffIndex effIndex) if (!failCount) { // Failed to dispell - dataFail << uint64(m_caster->GetGUID()); // Caster GUID - dataFail << uint64(unitTarget->GetGUID()); // Victim GUID + dataFail << m_caster->GetGUID(); // Caster GUID + dataFail << unitTarget->GetGUID(); // Victim GUID dataFail << uint32(m_spellInfo->Id); // dispel spell id } ++failCount; @@ -3887,8 +3887,8 @@ void Spell::EffectDuel(SpellEffIndex effIndex) // Send request WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8); - data << uint64(pGameObj->GetGUID()); - data << uint64(caster->GetGUID()); + data << pGameObj->GetGUID(); + data << caster->GetGUID(); caster->GetSession()->SendPacket(&data); target->GetSession()->SendPacket(&data); @@ -3964,7 +3964,7 @@ void Spell::EffectSummonPlayer(SpellEffIndex /*effIndex*/) unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(), x, y, z); WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4); - data << uint64(m_caster->GetGUID()); // summoner guid + data << m_caster->GetGUID(); // summoner guid data << uint32(m_caster->GetZoneId()); // summoner zone data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs unitTarget->ToPlayer()->GetSession()->SendPacket(&data); @@ -4373,7 +4373,7 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/) return; WorldPacket data(SMSG_CLEAR_TARGET, 8); - data << uint64(m_caster->GetGUID()); + data << m_caster->GetGUID(); m_caster->SendMessageToSet(&data, true); } @@ -5117,8 +5117,8 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex) if (!failCount) { // Failed to dispell - dataFail << uint64(m_caster->GetGUID()); // Caster GUID - dataFail << uint64(unitTarget->GetGUID()); // Victim GUID + dataFail << m_caster->GetGUID(); // Caster GUID + dataFail << unitTarget->GetGUID(); // Victim GUID dataFail << uint32(m_spellInfo->Id); // dispel spell id } ++failCount; @@ -5482,7 +5482,7 @@ void Spell::EffectPlayMusic(SpellEffIndex effIndex) WorldPacket data(SMSG_PLAY_MUSIC, 4); data << uint32(soundid); - data << uint64(unitTarget->GetGUID()); + data << unitTarget->GetGUID(); unitTarget->ToPlayer()->GetSession()->SendPacket(&data); } @@ -5683,7 +5683,7 @@ void Spell::EffectBind(SpellEffIndex effIndex) // zone update data.Initialize(SMSG_PLAYERBOUND, 8 + 4); - data << uint64(m_caster->GetGUID()); + data << m_caster->GetGUID(); data << uint32(areaId); player->SendDirectMessage(&data); } |