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authorShauren <shauren.trinity@gmail.com>2014-10-21 21:09:15 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-21 21:09:15 +0200
commit68f45e87345ff85341f835f0372f2a62b89f24d9 (patch)
treee57ec0d466a20391e9f14b59625317294fe6a134 /src/server
parent034561792ca9a07d719961ea842af2118428816f (diff)
Core/Entities: Final batch of removing implicit conversions of ObjectGuid to uint64
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Entities/Item/Item.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.cpp10
-rw-r--r--src/server/game/Entities/Player/Player.cpp42
-rw-r--r--src/server/game/Entities/Totem/Totem.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp38
-rw-r--r--src/server/game/Guilds/Guild.cpp4
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp14
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp6
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp14
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp4
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp4
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp6
-rw-r--r--src/server/game/Handlers/PetitionsHandler.cpp26
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp6
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp4
-rw-r--r--src/server/game/Handlers/TaxiHandler.cpp4
-rw-r--r--src/server/game/Handlers/VoidStorageHandler.cpp8
-rw-r--r--src/server/game/Maps/Map.cpp4
-rw-r--r--src/server/game/Server/BattlenetServerManager.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp2
-rw-r--r--src/server/game/Spells/SpellEffects.cpp24
21 files changed, 114 insertions, 114 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 2596ee1b235..b9c0bf8deab 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -1006,7 +1006,7 @@ bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) cons
void Item::SendUpdateSockets()
{
WorldPacket data(SMSG_SOCKET_GEMS_RESULT, 8+4+4+4+4);
- data << uint64(GetGUID());
+ data << GetGUID();
for (uint32 i = SOCK_ENCHANTMENT_SLOT; i <= BONUS_ENCHANTMENT_SLOT; ++i)
data << uint32(GetEnchantmentId(EnchantmentSlot(i)));
@@ -1023,7 +1023,7 @@ void Item::SendTimeUpdate(Player* owner)
return;
WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8+4));
- data << uint64(GetGUID());
+ data << GetGUID();
data << uint32(duration);
owner->GetSession()->SendPacket(&data);
}
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 4248924b40b..f3681ac85e6 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -273,14 +273,14 @@ void Object::DestroyForPlayer(Player* target, bool onDeath) const
if (bg->isArena())
{
WorldPacket data(SMSG_ARENA_UNIT_DESTROYED, 8);
- data << uint64(GetGUID());
+ data << GetGUID();
target->GetSession()->SendPacket(&data);
}
}
}
WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1);
- data << uint64(GetGUID());
+ data << GetGUID();
//! If the following bool is true, the client will call "void CGUnit_C::OnDeath()" for this object.
//! OnDeath() does for eg trigger death animation and interrupts certain spells/missiles/auras/sounds...
data << uint8(onDeath ? 1 : 0);
@@ -2087,7 +2087,7 @@ void WorldObject::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr
void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
{
WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8);
- data << uint64(guid);
+ data << guid;
SendMessageToSet(&data, true);
}
@@ -2760,7 +2760,7 @@ void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
{
WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4 + 8);
data << uint32(sound_id);
- data << uint64(GetGUID());
+ data << GetGUID();
if (target)
target->SendDirectMessage(&data);
else
@@ -2771,7 +2771,7 @@ void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/)
{
WorldPacket data(SMSG_PLAY_SOUND, 4 + 8);
data << uint32(sound_id);
- data << uint64(GetGUID());
+ data << GetGUID();
if (target)
target->SendDirectMessage(&data);
else
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 736752ab4a8..00a53b6372e 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1322,7 +1322,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
DealDamageMods(this, damage, &absorb);
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
- data << uint64(GetGUID());
+ data << GetGUID();
data << uint8(type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
data << uint32(damage);
data << uint32(absorb);
@@ -1558,7 +1558,7 @@ void Player::SetDrunkValue(uint8 newDrunkValue, uint32 itemId /*= 0*/)
return;
WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4));
- data << uint64(GetGUID());
+ data << GetGUID();
data << uint32(newDrunkenState);
data << uint32(itemId);
SendMessageToSet(&data, true);
@@ -7151,7 +7151,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
// victim_rank [0, 20+] HK: <>
WorldPacket data(SMSG_PVP_CREDIT, 4+8+4);
data << uint32(honor);
- data << uint64(victim_guid);
+ data << victim_guid;
data << uint32(victim_rank);
GetSession()->SendPacket(&data);
@@ -8913,7 +8913,7 @@ void Player::RemovedInsignia(Player* looterPlr)
void Player::SendLootRelease(ObjectGuid guid)
{
WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8+1));
- data << uint64(guid) << uint8(1);
+ data << guid << uint8(1);
SendDirectMessage(&data);
}
@@ -9238,7 +9238,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
SetLootGUID(guid);
WorldPacket data(SMSG_LOOT_RESPONSE, (9 + 50)); // we guess size
- data << uint64(guid);
+ data << guid;
data << uint8(loot_type);
data << LootView(*loot, this, permission);
SendDirectMessage(&data);
@@ -9256,7 +9256,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
void Player::SendLootError(ObjectGuid guid, LootError error)
{
WorldPacket data(SMSG_LOOT_RESPONSE, 10);
- data << uint64(guid);
+ data << guid;
data << uint8(LOOT_NONE);
data << uint8(error);
SendDirectMessage(&data);
@@ -9940,14 +9940,14 @@ uint32 Player::GetXPRestBonus(uint32 xp)
void Player::SetBindPoint(ObjectGuid guid)
{
WorldPacket data(SMSG_BINDER_CONFIRM, 8);
- data << uint64(guid);
+ data << guid;
GetSession()->SendPacket(&data);
}
void Player::SendTalentWipeConfirm(ObjectGuid guid)
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4);
- data << uint64(guid);
+ data << guid;
uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : GetNextResetTalentsCost();
data << cost;
GetSession()->SendPacket(&data);
@@ -13394,7 +13394,7 @@ void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid)
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_ITEM");
WorldPacket data(SMSG_SELL_ITEM, (8+8+1)); // last check 4.3.4
data << (creature ? creature->GetGUID() : ObjectGuid::Empty);
- data << uint64(guid);
+ data << guid;
data << uint8(msg);
GetSession()->SendPacket(&data);
}
@@ -14308,7 +14308,7 @@ void Player::SendNewItem(Item* item, uint32 count, bool received, bool created,
// last check 2.0.10
WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4));
- data << uint64(GetGUID()); // player GUID
+ data << GetGUID(); // player GUID
data << uint32(received); // 0=looted, 1=from npc
data << uint32(created); // 0=received, 1=created
data << uint32(1); // bool print error to chat
@@ -16951,7 +16951,7 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8));
data << uint32(quest->GetQuestId());
data << strTitle;
- data << uint64(GetGUID());
+ data << GetGUID();
pReceiver->GetSession()->SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
@@ -16963,7 +16963,7 @@ void Player::SendPushToPartyResponse(Player* player, uint8 msg)
if (player)
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 1);
- data << uint64(player->GetGUID());
+ data << player->GetGUID();
data << uint8(msg); // valid values: 0-8
GetSession()->SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Sent MSG_QUEST_PUSH_RESULT");
@@ -16985,7 +16985,7 @@ void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid,
data << uint32(entry);
data << uint32(old_count + add_count);
data << uint32(quest->RequiredNpcOrGoCount[ creatureOrGO_idx ]);
- data << uint64(guid);
+ data << guid;
GetSession()->SendPacket(&data);
uint16 log_slot = FindQuestSlot(quest->GetQuestId());
@@ -20934,7 +20934,7 @@ void Player::PetSpellInitialize()
CharmInfo* charmInfo = pet->GetCharmInfo();
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
- data << uint64(pet->GetGUID());
+ data << pet->GetGUID();
data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents)
data << uint32(pet->GetDuration());
data << uint8(pet->GetReactState());
@@ -21019,7 +21019,7 @@ void Player::PossessSpellInitialize()
}
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
- data << uint64(charm->GetGUID());
+ data << charm->GetGUID();
data << uint16(0);
data << uint32(0);
data << uint32(0);
@@ -21041,7 +21041,7 @@ void Player::VehicleSpellInitialize()
uint8 cooldownCount = vehicle->m_CreatureSpellCooldowns.size();
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
- data << uint64(vehicle->GetGUID()); // Guid
+ data << vehicle->GetGUID(); // Guid
data << uint16(0); // Pet Family (0 for all vehicles)
data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
// The following three segments are read by the client as one uint32
@@ -21143,7 +21143,7 @@ void Player::CharmSpellInitialize()
}
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1);
- data << uint64(charm->GetGUID());
+ data << charm->GetGUID();
data << uint16(0);
data << uint32(0);
@@ -21923,7 +21923,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, count);
WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4));
- data << uint64(pVendor->GetGUID());
+ data << pVendor->GetGUID();
data << uint32(vendorslot + 1); // numbered from 1 at client
data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
data << uint32(count);
@@ -22620,7 +22620,7 @@ void Player::ModifySpellCooldown(uint32 spellId, int32 cooldown)
WorldPacket data(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4);
data << uint32(spellId); // Spell ID
- data << uint64(GetGUID()); // Player GUID
+ data << GetGUID(); // Player GUID
data << int32(cooldown); // Cooldown mod in milliseconds
GetSession()->SendPacket(&data);
@@ -22636,7 +22636,7 @@ void Player::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/
// Send activate cooldown timer (possible 0) at client side
WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
data << uint32(spellInfo->Id);
- data << uint64(GetGUID());
+ data << GetGUID();
SendDirectMessage(&data);
}
@@ -26589,7 +26589,7 @@ void Player::SendClearCooldown(uint32 spell_id, Unit* target)
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(spell_id);
- data << uint64(target->GetGUID());
+ data << target->GetGUID();
SendDirectMessage(&data);
}
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index be5236fbc2e..81a1ae73832 100644
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -61,7 +61,7 @@ void Totem::InitStats(uint32 duration)
{
WorldPacket data(SMSG_TOTEM_CREATED, 1 + 8 + 4 + 4);
data << uint8(m_Properties->Slot - 1);
- data << uint64(GetGUID());
+ data << GetGUID();
data << uint32(duration);
data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL));
GetOwner()->ToPlayer()->SendDirectMessage(&data);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 73e9334ed60..df73b597f8c 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1392,8 +1392,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
/// @todo Move this to a packet handler
WorldPacket data(SMSG_SPELLDAMAGESHIELD, 8 + 8 + 4 + 4 + 4 + 4 + 4);
- data << uint64(victim->GetGUID());
- data << uint64(GetGUID());
+ data << victim->GetGUID();
+ data << GetGUID();
data << uint32(i_spellProto->Id);
data << uint32(damage); // Damage
int32 overkill = int32(damage) - int32(GetHealth());
@@ -1411,7 +1411,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id)
{
WorldPacket data(SMSG_EMOTE, 4 + 8);
data << uint32(anim_id);
- data << uint64(GetGUID());
+ data << GetGUID();
SendMessageToSet(&data, true);
}
@@ -2113,8 +2113,8 @@ float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const
void Unit::SendMeleeAttackStart(Unit* victim)
{
WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
- data << uint64(GetGUID());
- data << uint64(victim->GetGUID());
+ data << GetGUID();
+ data << victim->GetGUID();
SendMessageToSet(&data, true);
TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
}
@@ -4818,11 +4818,11 @@ void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo)
{
WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
data << uint32(spellID);
- data << uint64(GetGUID());
+ data << GetGUID();
data << uint8(0); // can be 0 or 1
data << uint32(1); // target count
// for (i = 0; i < target count; ++i)
- data << uint64(target->GetGUID()); // target GUID
+ data << target->GetGUID(); // target GUID
data << uint8(missInfo);
// end loop
SendMessageToSet(&data, true);
@@ -4831,8 +4831,8 @@ void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo)
void Unit::SendSpellDamageResist(Unit* target, uint32 spellId)
{
WorldPacket data(SMSG_PROCRESIST, 8+8+4+1);
- data << uint64(GetGUID());
- data << uint64(target->GetGUID());
+ data << GetGUID();
+ data << target->GetGUID();
data << uint32(spellId);
data << uint8(0); // bool - log format: 0-default, 1-debug
SendMessageToSet(&data, true);
@@ -4841,8 +4841,8 @@ void Unit::SendSpellDamageResist(Unit* target, uint32 spellId)
void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
{
WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8+8+4+1);
- data << uint64(GetGUID());
- data << uint64(target->GetGUID());
+ data << GetGUID();
+ data << target->GetGUID();
data << uint32(spellId);
data << uint8(0); // bool - log format: 0-default, 1-debug
SendMessageToSet(&data, true);
@@ -12885,7 +12885,7 @@ void Unit::SendPetTalk(uint32 pettalk)
return;
WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
- data << uint64(GetGUID());
+ data << GetGUID();
data << uint32(pettalk);
owner->ToPlayer()->GetSession()->SendPacket(&data);
}
@@ -12897,7 +12897,7 @@ void Unit::SendPetAIReaction(ObjectGuid guid)
return;
WorldPacket data(SMSG_AI_REACTION, 8 + 4);
- data << uint64(guid);
+ data << guid;
data << uint32(AI_REACTION_HOSTILE);
owner->ToPlayer()->GetSession()->SendPacket(&data);
}
@@ -13701,8 +13701,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (isRewardAllowed && player && player != victim)
{
WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); // send event PARTY_KILL
- data << uint64(player->GetGUID()); // player with killing blow
- data << uint64(victim->GetGUID()); // victim
+ data << player->GetGUID(); // player with killing blow
+ data << victim->GetGUID(); // victim
Player* looter = player;
Group* group = player->GetGroup();
@@ -13733,7 +13733,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (creature)
{
WorldPacket data2(SMSG_LOOT_LIST, 8 + 1 + 1);
- data2 << uint64(creature->GetGUID());
+ data2 << creature->GetGUID();
data2 << uint8(0); // unk1
data2 << uint8(0); // no group looter
player->SendMessageToSet(&data2, true);
@@ -15840,7 +15840,7 @@ void Unit::SendTeleportPacket(Position& pos)
data2.WriteBit(guid[3]);
data2.WriteBit(guid[2]);
data2.WriteBit(0); // unknown
- data2.WriteBit(uint64(transGuid));
+ data2.WriteBit(!transGuid.IsEmpty());
data2.WriteBit(guid[1]);
if (!transGuid.IsEmpty())
{
@@ -16653,7 +16653,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, uint32 cooldown)
{
data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + 4 + 4);
- data << uint64(GetGUID());
+ data << GetGUID();
data << uint8(flags);
data << uint32(spellId);
data << uint32(cooldown);
@@ -16662,7 +16662,7 @@ void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, u
void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCooldowns const& cooldowns)
{
data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + (4 + 4) * cooldowns.size());
- data << uint64(GetGUID());
+ data << GetGUID();
data << uint8(flags);
for (std::unordered_map<uint32, uint32>::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
{
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 27c88fcb709..33516b8fd82 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1487,7 +1487,7 @@ void Guild::HandleQuery(WorldSession* session)
{
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size
- data << uint64(GetGUID());
+ data << GetGUID();
data << m_name;
// Rank name
@@ -2363,7 +2363,7 @@ void Guild::SendLoginInfo(WorldSession* session)
data << uint8(GE_SIGNED_ON);
data << uint8(1);
data << player->GetName();
- data << uint64(player->GetGUID());
+ data << player->GetGUID();
session->SendPacket(&data);
data.Initialize(SMSG_GUILD_MEMBER_DAILY_RESET, 0); // tells the client to request bank withdrawal limit
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 5889339d6e9..dca9465b3d3 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -694,7 +694,7 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
// everything's fine, do it
WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
- data << uint64(GetPlayer()->GetGUID());
+ data << GetPlayer()->GetGUID();
data << float(x);
data << float(y);
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
@@ -722,7 +722,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
data << uint32(minimum);
data << uint32(maximum);
data << uint32(roll);
- data << uint64(GetPlayer()->GetGUID());
+ data << GetPlayer()->GetGUID();
if (GetPlayer()->GetGroup())
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
else
@@ -804,7 +804,7 @@ void WorldSession::HandleGroupRequestJoinUpdates(WorldPacket& /*recvData*/)
WorldPacket data(SMSG_REAL_GROUP_UPDATE, 1 + 4 + 8);
data << uint8(group->GetGroupType());
data << uint32(group->GetMembersCount() - 1);
- data << uint64(group->GetLeaderGUID());
+ data << group->GetLeaderGUID();
SendPacket(&data);
}
@@ -938,7 +938,7 @@ void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
- data << uint64(GetPlayer()->GetGUID());
+ data << GetPlayer()->GetGUID();
data << uint8(state);
group->BroadcastReadyCheck(&data);
}
@@ -1072,9 +1072,9 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
{
if (pet)
- *data << uint64(pet->GetGUID());
+ *data << pet->GetGUID();
else
- *data << uint64(0);
+ *data << ObjectGuid::Empty;
}
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
@@ -1307,7 +1307,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
- data << uint64(pet->GetGUID());
+ data << pet->GetGUID();
data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME
data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index e98ba4a2b22..1a07656df1d 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -945,10 +945,10 @@ void WorldSession::SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid I
{
// last check 2.0.10
WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
- data << uint64(Itemguid);
+ data << Itemguid;
data << uint32(slot);
data << uint32(Duration);
- data << uint64(Playerguid);
+ data << Playerguid;
SendPacket(&data);
}
@@ -1350,7 +1350,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket& recvData )
if (Item* item = _player->GetItemByGuid(itemGuid))
{
data << uint8(0); // has text
- data << uint64(itemGuid); // item guid
+ data << itemGuid; // item guid
data << item->GetText();
}
else
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 243287cc990..014e9f7b9d6 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -154,8 +154,8 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& recvData)
recvData.ReadByteSeq(leaveGuid[1]);
recvData.ReadByteSeq(leaveGuid[5]);
- TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u sent guid " UI64FMTD ".",
- GetPlayerInfo().c_str(), group ? 1 : 0, uint64(leaveGuid));
+ TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u sent guid %s.",
+ GetPlayerInfo().c_str(), group ? 1 : 0, leaveGuid.ToString().c_str());
// Check cheating - only leader can leave the queue
if (!group || group->GetLeaderGUID() == guid)
@@ -501,7 +501,7 @@ void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles)
GetPlayerInfo().c_str(), guid.ToString().c_str(), roles);
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
- data << uint64(guid); // Guid
+ data << guid; // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
SendPacket(&data);
@@ -532,7 +532,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
ObjectGuid guid = roleCheck.leader;
uint8 roles = roleCheck.roles.find(guid)->second;
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
- data << uint64(guid); // Guid
+ data << guid; // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
data << uint8(player ? player->getLevel() : 0); // Level
@@ -545,7 +545,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
guid = it->first;
roles = it->second;
player = ObjectAccessor::FindConnectedPlayer(guid);
- data << uint64(guid); // Guid
+ data << guid; // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
data << uint8(player ? player->getLevel() : 0);// Level
@@ -599,8 +599,8 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
ObjectGuid playerGuid = it->first;
for (lfg::LfgLockMap::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr)
{
- TC_LOG_TRACE("lfg", "SendLfgJoinResult:: PlayerGUID: " UI64FMTD " DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f",
- uint64(playerGuid), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel);
+ TC_LOG_TRACE("lfg", "SendLfgJoinResult:: %s DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f",
+ playerGuid.ToString().c_str(), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel);
data << uint32(itr->second.lockStatus); // Lock status
data << uint32(itr->second.currentItemLevel); // Current itemLevel
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 4496ada7cf9..87e378bc88b 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1258,7 +1258,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
player->BuildEnchantmentsInfoData(&data);
if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
{
- data << uint64(guild->GetGUID());
+ data << guild->GetGUID();
data << uint32(guild->GetLevel());
data << uint64(guild->GetExperience());
data << uint32(guild->GetMembersCount());
@@ -2048,7 +2048,7 @@ void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guid[5]);
WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid);
- TC_LOG_ERROR("network", "Object update failed for object " UI64FMTD " (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow());
+ TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%u)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow());
// If create object failed for current player then client will be stuck on loading screen
if (_player->GetGUID() == guid)
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 44ed92e4c12..a74a1b1fa1e 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -222,7 +222,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guid[3]);
recvPacket.ReadByteSeq(guid[0]);
- TC_LOG_DEBUG("network", "Guid " UI64FMTD, uint64(guid));
+ TC_LOG_DEBUG("network", "%s ", guid.ToString().c_str());
TC_LOG_DEBUG("network", "Flags %u, time %u", flags, time/IN_MILLISECONDS);
Player* plMover = _player->m_mover->ToPlayer();
@@ -541,7 +541,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/)
{
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
- data << uint64(GetPlayer()->GetGUID());
+ data << GetPlayer()->GetGUID();
GetPlayer()->SendMessageToSet(&data, false);
}
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index f233abb11c2..6d2255dc814 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -298,7 +298,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
_player->LearnSpell(spellId, false);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12);
- data << uint64(guid);
+ data << guid;
data << uint32(spellId);
SendPacket(&data);
}
@@ -487,7 +487,7 @@ void WorldSession::SendBindPoint(Creature* npc)
npc->CastSpell(_player, bindspell, true);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12);
- data << uint64(npc->GetGUID());
+ data << npc->GetGUID();
data << uint32(bindspell);
SendPacket(&data);
@@ -536,7 +536,7 @@ void WorldSession::SendStablePetCallback(PreparedQueryResult result, ObjectGuid
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
- data << uint64(guid);
+ data << guid;
Pet* pet = _player->GetPet();
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index a8df52344a0..bb39982db00 100644
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -286,8 +286,8 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow);
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12));
- data << uint64(petitionguid); // petition guid
- data << uint64(_player->GetGUID()); // owner guid
+ data << petitionguid; // petition guid
+ data << _player->GetGUID(); // owner guid
data << uint32(petitionGuidLow); // guild guid
data << uint8(signs); // sign's count
@@ -344,7 +344,7 @@ void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid)
WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+name.size()+1+1+4*12+2+10));
data << uint32(petitionguid.GetCounter()); // guild/team guid (in Trinity always same as GUID_LOPART(petition guid)
- data << uint64(ownerguid); // charter owner guid
+ data << ownerguid; // charter owner guid
data << name; // name (guild/arena team)
data << uint8(0); // some string
if (type == GUILD_CHARTER_TYPE)
@@ -446,8 +446,8 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
CharacterDatabase.Execute(stmt);
TC_LOG_DEBUG("network", "Petition %s renamed to '%s'", petitionGuid.ToString().c_str(), newName.c_str());
- WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1));
- data << uint64(petitionGuid);
+ WorldPacket data(MSG_PETITION_RENAME, (8 + newName.size() + 1));
+ data << petitionGuid;
data << newName;
SendPacket(&data);
}
@@ -547,8 +547,8 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
if (result)
{
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
- data << uint64(petitionGuid);
- data << uint64(_player->GetGUID());
+ data << petitionGuid;
+ data << _player->GetGUID();
data << uint32(PETITION_SIGN_ALREADY_SIGNED);
// close at signer side
@@ -568,8 +568,8 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "PETITION SIGN: %s by player: %s (GUID: %u Account: %u)", petitionGuid.ToString().c_str(), _player->GetName().c_str(), playerGuid, GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
- data << uint64(petitionGuid);
- data << uint64(_player->GetGUID());
+ data << petitionGuid;
+ data << _player->GetGUID();
data << uint32(PETITION_SIGN_OK);
// close at signer side
@@ -609,7 +609,7 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData)
if (owner) // petition owner online
{
WorldPacket data(MSG_PETITION_DECLINE, 8);
- data << uint64(_player->GetGUID());
+ data << _player->GetGUID();
owner->GetSession()->SendPacket(&data);
}
}
@@ -706,15 +706,15 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
signs = uint8(result->GetRowCount());
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+signs+signs*12));
- data << uint64(petitionguid); // petition guid
- data << uint64(_player->GetGUID()); // owner guid
+ data << petitionguid; // petition guid
+ data << _player->GetGUID(); // owner guid
data << uint32(petitionguid.GetCounter()); // guild guid
data << uint8(signs); // sign's count
for (uint8 i = 1; i <= signs; ++i)
{
Field* fields2 = result->Fetch();
- data << uint64(ObjectGuid(HIGHGUID_PLAYER, fields2[0].GetUInt32())); // Player GUID
+ data << ObjectGuid(HIGHGUID_PLAYER, fields2[0].GetUInt32()); // Player GUID
data << uint32(0); // there 0 ...
result->NextRow();
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 59edeef295e..9ed6e99bd99 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -631,7 +631,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
if (player)
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
- data << uint64(_player->GetGUID());
+ data << _player->GetGUID();
data << uint8(msg); // valid values: 0-8
player->SendDirectMessage(&data);
_player->SetDivider(ObjectGuid::Empty);
@@ -663,7 +663,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
questStatus = _player->GetQuestDialogStatus(questgiver);
- data << uint64(questgiver->GetGUID());
+ data << questgiver->GetGUID();
data << uint32(questStatus);
++count;
}
@@ -675,7 +675,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
questStatus = _player->GetQuestDialogStatus(questgiver);
- data << uint64(questgiver->GetGUID());
+ data << questgiver->GetGUID();
data << uint32(questStatus);
++count;
}
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 598297687ee..25a9aa7ec6f 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -643,7 +643,7 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
return;
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
- data << uint64(guid);
+ data << guid;
data << uint32(creator->GetDisplayId());
data << uint8(creator->getRace());
data << uint8(creator->getGender());
@@ -744,7 +744,7 @@ void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
spell->m_targets.ModDst(pos);
WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21);
- data << uint64(casterGuid);
+ data << casterGuid;
data << uint8(castCount);
data << float(x);
data << float(y);
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp
index f281084f3ff..e7d7f6152d3 100644
--- a/src/server/game/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Handlers/TaxiHandler.cpp
@@ -105,7 +105,7 @@ void WorldSession::SendTaxiMenu(Creature* unit)
WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4));
data << uint32(1);
- data << uint64(unit->GetGUID());
+ data << unit->GetGUID();
data << uint32(curloc);
GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater());
SendPacket(&data);
@@ -144,7 +144,7 @@ bool WorldSession::SendLearnNewTaxiNode(Creature* unit)
SendPacket(&msg);
WorldPacket update(SMSG_TAXINODE_STATUS, 9);
- update << uint64(unit->GetGUID());
+ update << unit->GetGUID();
update << uint8(1);
SendPacket(&update);
diff --git a/src/server/game/Handlers/VoidStorageHandler.cpp b/src/server/game/Handlers/VoidStorageHandler.cpp
index 82e19ea8905..912f133af0a 100644
--- a/src/server/game/Handlers/VoidStorageHandler.cpp
+++ b/src/server/game/Handlers/VoidStorageHandler.cpp
@@ -331,7 +331,7 @@ void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData)
Item* item = player->GetItemByGuid(*itr);
if (!item)
{
- TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit an invalid item (item guid: " UI64FMTD ").", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr));
+ TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s wants to deposit an invalid item (%s).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), itr->ToString().c_str());
continue;
}
@@ -356,7 +356,7 @@ void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData)
VoidStorageItem* itemVS = player->GetVoidStorageItem(*itr, slot);
if (!itemVS)
{
- TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) tried to withdraw an invalid item (id: " UI64FMTD ")", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr));
+ TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s tried to withdraw an invalid item (id: %s)", player->GetGUID().ToString().c_str(), player->GetName().c_str(), itr->ToString().c_str());
continue;
}
@@ -365,7 +365,7 @@ void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData)
if (msg != EQUIP_ERR_OK)
{
SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL);
- TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) couldn't withdraw item id " UI64FMTD " because inventory was full.", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr));
+ TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s couldn't withdraw item id %s because inventory was full.", player->GetGUID().ToString().c_str(), player->GetName().c_str(), itr->ToString().c_str());
return;
}
@@ -534,7 +534,7 @@ void WorldSession::HandleVoidSwapItem(WorldPacket& recvData)
uint8 oldSlot;
if (!player->GetVoidStorageItem(itemId, oldSlot))
{
- TC_LOG_DEBUG("network", "WORLD: HandleVoidSwapItem - Player (GUID: %u, name: %s) requested swapping an invalid item (slot: %u, itemid: " UI64FMTD ").", player->GetGUIDLow(), player->GetName().c_str(), newSlot, uint64(itemId));
+ TC_LOG_DEBUG("network", "WORLD: HandleVoidSwapItem - %s %s requested swapping an invalid item (slot: %u, itemid: %s).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), newSlot, itemId.ToString().c_str());
return;
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 608d6eb804e..a0ea76b0674 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3468,7 +3468,7 @@ void Map::SendZoneDynamicInfo(Player* player)
{
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(music);
- data << uint64(player->GetGUID());
+ data << player->GetGUID();
player->SendDirectMessage(&data);
}
@@ -3507,7 +3507,7 @@ void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
{
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(musicId);
- data << uint64(player->GetGUID());
+ data << player->GetGUID();
player->SendDirectMessage(&data);
}
}
diff --git a/src/server/game/Server/BattlenetServerManager.cpp b/src/server/game/Server/BattlenetServerManager.cpp
index b267926c6ff..7f6c1676c1f 100644
--- a/src/server/game/Server/BattlenetServerManager.cpp
+++ b/src/server/game/Server/BattlenetServerManager.cpp
@@ -54,7 +54,7 @@ void Battlenet::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccount
ToonHandle toon;
toon.AccountId = battlenetAccountId;
toon.GameAccountId = gameAccountId;
- toon.Guid = guid;
+ toon.Guid = guid.GetCounter();
toon.Name = name;
zmqpp::message msg;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index b652f3a1f18..7a32fd50192 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4258,7 +4258,7 @@ void Spell::SendResurrectRequest(Player* target)
: m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()));
WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+sentName.size()+1+1+1+4));
- data << uint64(m_caster->GetGUID());
+ data << m_caster->GetGUID();
data << uint32(sentName.size() + 1);
data << sentName;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 1e5b0ee2193..5ef437b8f31 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -306,8 +306,8 @@ void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/)
finish();
WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8+8+4);
- data << uint64(m_caster->GetGUID());
- data << uint64(unitTarget->GetGUID());
+ data << m_caster->GetGUID();
+ data << unitTarget->GetGUID();
data << uint32(m_spellInfo->Id);
m_caster->SendMessageToSet(&data, true);
@@ -2279,8 +2279,8 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
if (!failCount)
{
// Failed to dispell
- dataFail << uint64(m_caster->GetGUID()); // Caster GUID
- dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
+ dataFail << m_caster->GetGUID(); // Caster GUID
+ dataFail << unitTarget->GetGUID(); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
@@ -3887,8 +3887,8 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
// Send request
WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
- data << uint64(pGameObj->GetGUID());
- data << uint64(caster->GetGUID());
+ data << pGameObj->GetGUID();
+ data << caster->GetGUID();
caster->GetSession()->SendPacket(&data);
target->GetSession()->SendPacket(&data);
@@ -3964,7 +3964,7 @@ void Spell::EffectSummonPlayer(SpellEffIndex /*effIndex*/)
unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(), x, y, z);
WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
- data << uint64(m_caster->GetGUID()); // summoner guid
+ data << m_caster->GetGUID(); // summoner guid
data << uint32(m_caster->GetZoneId()); // summoner zone
data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs
unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
@@ -4373,7 +4373,7 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
return;
WorldPacket data(SMSG_CLEAR_TARGET, 8);
- data << uint64(m_caster->GetGUID());
+ data << m_caster->GetGUID();
m_caster->SendMessageToSet(&data, true);
}
@@ -5117,8 +5117,8 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
if (!failCount)
{
// Failed to dispell
- dataFail << uint64(m_caster->GetGUID()); // Caster GUID
- dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
+ dataFail << m_caster->GetGUID(); // Caster GUID
+ dataFail << unitTarget->GetGUID(); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
@@ -5482,7 +5482,7 @@ void Spell::EffectPlayMusic(SpellEffIndex effIndex)
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(soundid);
- data << uint64(unitTarget->GetGUID());
+ data << unitTarget->GetGUID();
unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
}
@@ -5683,7 +5683,7 @@ void Spell::EffectBind(SpellEffIndex effIndex)
// zone update
data.Initialize(SMSG_PLAYERBOUND, 8 + 4);
- data << uint64(m_caster->GetGUID());
+ data << m_caster->GetGUID();
data << uint32(areaId);
player->SendDirectMessage(&data);
}