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authorShauren <shauren.trinity@gmail.com>2014-07-17 15:42:57 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-17 15:42:57 +0200
commit7532864264dd3b3b820c4b3c39ee900d5ff7cb0e (patch)
tree4c385674de3ef458300a0395ba7e64bafad1d0db /src/server/game/Entities/Object
parent345bed25d25d8e269fd7b863cd700d628a9500e0 (diff)
Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning) C4127 conditional expression is constant
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index be35c91fbf4..b82ca1cb0b2 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -140,7 +140,7 @@ class Object
virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
TypeID GetTypeId() const { return m_objectTypeId; }
- bool isType(uint16 mask) const { return (mask & m_objectType); }
+ bool isType(uint16 mask) const { return (mask & m_objectType) != 0; }
virtual void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
void SendUpdateToPlayer(Player* player);
@@ -468,11 +468,11 @@ struct MovementInfo
void SetMovementFlags(uint32 flag) { flags = flag; }
void AddMovementFlag(uint32 flag) { flags |= flag; }
void RemoveMovementFlag(uint32 flag) { flags &= ~flag; }
- bool HasMovementFlag(uint32 flag) const { return flags & flag; }
+ bool HasMovementFlag(uint32 flag) const { return (flags & flag) != 0; }
uint16 GetExtraMovementFlags() const { return flags2; }
void AddExtraMovementFlag(uint16 flag) { flags2 |= flag; }
- bool HasExtraMovementFlag(uint16 flag) const { return flags2 & flag; }
+ bool HasExtraMovementFlag(uint16 flag) const { return (flags2 & flag) != 0; }
void SetFallTime(uint32 time) { fallTime = time; }
@@ -604,7 +604,7 @@ class WorldObject : public Object, public WorldLocation
virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
uint32 GetPhaseMask() const { return m_phaseMask; }
bool InSamePhase(WorldObject const* obj) const;
- bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); }
+ bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask) != 0; }
uint32 GetZoneId() const;
uint32 GetAreaId() const;
@@ -717,9 +717,9 @@ class WorldObject : public Object, public WorldLocation
//relocation and visibility system functions
void AddToNotify(uint16 f) { m_notifyflags |= f;}
- bool isNeedNotify(uint16 f) const { return m_notifyflags & f;}
+ bool isNeedNotify(uint16 f) const { return (m_notifyflags & f) != 0; }
uint16 GetNotifyFlags() const { return m_notifyflags; }
- bool NotifyExecuted(uint16 f) const { return m_executed_notifies & f;}
+ bool NotifyExecuted(uint16 f) const { return (m_executed_notifies & f) != 0; }
void SetNotified(uint16 f) { m_executed_notifies |= f;}
void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; }