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authorMeji <alvaro.megias@outlook.com>2023-03-30 18:54:27 +0200
committerGitHub <noreply@github.com>2023-03-30 18:54:27 +0200
commit81ea6f54d93ee10b03e6432c6071e0d0983796a2 (patch)
tree8e94c4d807ee69c2a3800f8cd9c360c460952a24 /src/server/game/Entities/Object
parent229a7ac79d38b9db76387f92e846c04c151ad3aa (diff)
Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#28863)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/ObjectDefines.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index ec2a9d22ff3..b34767faa51 100644
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -38,6 +38,7 @@
#define DEFAULT_PLAYER_BOUNDING_RADIUS 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
#define DEFAULT_PLAYER_COMBAT_REACH 1.5f
+#define DEFAULT_PLAYER_DISPLAY_SCALE 1.0f
#define MIN_MELEE_REACH 2.0f
#define NOMINAL_MELEE_RANGE 5.0f
#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players