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authorShauren <shauren.trinity@gmail.com>2023-05-07 20:04:26 +0200
committerShauren <shauren.trinity@gmail.com>2023-05-07 20:04:26 +0200
commit83d70425c877aa504b39f4fe80db2b1fe69012b5 (patch)
tree60db0033db8b85e6cafeabd7ef092dad0bc2954f /src/server/game/Entities/Object
parentaa96aa478382524f75796ef8738cb0e0c8236981 (diff)
Core/Objects: Removed default argument value from WorldObject::IsNeverVisible
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 447fcdb90d6..3a72759bb74 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -550,7 +550,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; }
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
- virtual bool IsNeverVisible([[maybe_unused]] bool allowServersideObjects = false) const { return !IsInWorld(); }
+ virtual bool IsNeverVisible([[maybe_unused]] bool allowServersideObjects) const { return !IsInWorld(); }
virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; }
virtual bool IsInvisibleDueToDespawn() const { return false; }
//difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer