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authorShauren <shauren.trinity@gmail.com>2023-10-24 10:38:27 +0200
committerShauren <shauren.trinity@gmail.com>2023-10-24 10:38:27 +0200
commit930a08fe03a033a6bb30fb8c94a8490c4b77fe91 (patch)
treea9788f29000c5c3e4a37a9520b50072c3c439e14 /src/server/game/Entities/Object
parent7b6143a438f2de79cf070f7e0586b2a337726ad7 (diff)
Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8_ONLY_TARGET_IF_SAME_CREATOR and removed cast time requirement for channelled spell predicted healing
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 379573b643c..f7111fd3abf 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -627,6 +627,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const;
Player* SelectNearestPlayer(float distance) const;
+ virtual ObjectGuid GetCreatorGUID() const = 0;
virtual ObjectGuid GetOwnerGUID() const = 0;
virtual ObjectGuid GetCharmerOrOwnerGUID() const { return GetOwnerGUID(); }
ObjectGuid GetCharmerOrOwnerOrOwnGUID() const;