diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-09-14 16:14:12 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-09-14 16:14:12 +0200 |
| commit | a0e50ea35fca61447bf07fc45d93c98234ba59f7 (patch) | |
| tree | b4ee69a63866f42e466a3c03fc031ce0710ac762 /src/server/game/Entities/Object | |
| parent | ce67a097bf3c0c3241f4441a808e32639ddbaafb (diff) | |
Core/Entities: Use ObjectGuid class in game project
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 48 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 27 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/ObjectDefines.h | 169 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/ObjectGuid.cpp | 20 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/ObjectGuid.h | 49 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Updates/UpdateData.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Updates/UpdateData.h | 8 |
7 files changed, 93 insertions, 242 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index acdc72c8f04..18f222158c6 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -135,8 +135,8 @@ void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh) { if (!m_uint32Values) _InitValues(); - uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); - SetUInt64Value(OBJECT_FIELD_GUID, guid); + ObjectGuid guid(guidhigh, entry, guidlow); + SetGuidValue(OBJECT_FIELD_GUID, guid); SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType); m_PackGUID.Set(guid); } @@ -333,7 +333,7 @@ uint16 Object::GetUInt16Value(uint16 index, uint8 offset) const return *(((uint16*)&m_uint32Values[index])+offset); } -ObjectGuid const& Object::GetGuidValue(uint16 index) const +ObjectGuid Object::GetGuidValue(uint16 index) const { ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, false)); return *((ObjectGuid*)&(m_uint32Values[index])); @@ -690,13 +690,12 @@ void Object::SetUInt64Value(uint16 index, uint64 value) } } -bool Object::AddUInt64Value(uint16 index, uint64 value) +bool Object::AddGuidValue(uint16 index, ObjectGuid value) { ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true)); - if (value && !*((uint64*)&(m_uint32Values[index]))) + if (value && !*((ObjectGuid*)&(m_uint32Values[index]))) { - m_uint32Values[index] = PAIR64_LOPART(value); - m_uint32Values[index + 1] = PAIR64_HIPART(value); + *((ObjectGuid*)&(m_uint32Values[index])) = value; _changesMask.SetBit(index); _changesMask.SetBit(index + 1); @@ -712,10 +711,10 @@ bool Object::AddUInt64Value(uint16 index, uint64 value) return false; } -bool Object::RemoveUInt64Value(uint16 index, uint64 value) +bool Object::RemoveGuidValue(uint16 index, ObjectGuid value) { ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true)); - if (value && *((uint64*)&(m_uint32Values[index])) == value) + if (value && *((ObjectGuid*)&(m_uint32Values[index])) == value) { m_uint32Values[index] = 0; m_uint32Values[index + 1] = 0; @@ -799,6 +798,23 @@ void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value) } } +void Object::SetGuidValue(uint16 index, ObjectGuid value) +{ + ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true)); + if (*((ObjectGuid*)&(m_uint32Values[index])) != value) + { + *((ObjectGuid*)&(m_uint32Values[index])) = value; + _changesMask.SetBit(index); + _changesMask.SetBit(index + 1); + + if (m_inWorld && !m_objectUpdated) + { + sObjectAccessor->AddUpdateObject(this); + m_objectUpdated = true; + } + } +} + void Object::SetStatFloatValue(uint16 index, float value) { if (value < 0) @@ -2070,7 +2086,7 @@ void WorldObject::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr VisitNearbyWorldObject(GetVisibilityRange(), notifier); } -void WorldObject::SendObjectDeSpawnAnim(uint64 guid) +void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid) { WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); data << uint64(guid); @@ -2767,7 +2783,7 @@ struct WorldObjectChangeAccumulator { UpdateDataMapType& i_updateDatas; WorldObject& i_object; - std::set<uint64> plr_list; + GuidSet plr_list; WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) { } void Visit(PlayerMapType &m) { @@ -2808,13 +2824,13 @@ struct WorldObjectChangeAccumulator for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { source = iter->GetSource(); - uint64 guid = source->GetCasterGUID(); + ObjectGuid guid = source->GetCasterGUID(); - if (IS_PLAYER_GUID(guid)) + if (guid.IsPlayer()) { //Caster may be NULL if DynObj is in removelist if (Player* caster = ObjectAccessor::FindPlayer(guid)) - if (caster->GetUInt64Value(PLAYER_FARSIGHT) == source->GetGUID()) + if (caster->GetGuidValue(PLAYER_FARSIGHT) == source->GetGUID()) BuildPacket(caster); } } @@ -2847,9 +2863,9 @@ void WorldObject::BuildUpdate(UpdateDataMapType& data_map) ClearUpdateMask(false); } -uint64 WorldObject::GetTransGUID() const +ObjectGuid WorldObject::GetTransGUID() const { if (GetTransport()) return GetTransport()->GetGUID(); - return 0; + return ObjectGuid::Empty; } diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 48147b693c5..b23ea4d8dfa 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -101,10 +101,10 @@ class Object virtual void AddToWorld(); virtual void RemoveFromWorld(); - uint64 GetGUID() const { return GetUInt64Value(OBJECT_FIELD_GUID); } - uint32 GetGUIDLow() const { return GUID_LOPART(GetUInt64Value(OBJECT_FIELD_GUID)); } - uint32 GetGUIDMid() const { return GUID_ENPART(GetUInt64Value(OBJECT_FIELD_GUID)); } - uint32 GetGUIDHigh() const { return GUID_HIPART(GetUInt64Value(OBJECT_FIELD_GUID)); } + ObjectGuid GetGUID() const { return GetGuidValue(OBJECT_FIELD_GUID); } + uint32 GetGUIDLow() const { return GetGuidValue(OBJECT_FIELD_GUID).GetCounter(); } + uint32 GetGUIDMid() const { return GetGuidValue(OBJECT_FIELD_GUID).GetEntry(); } + uint32 GetGUIDHigh() const { return GetGuidValue(OBJECT_FIELD_GUID).GetHigh(); } PackedGuid const& GetPackGUID() const { return m_PackGUID; } uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); } void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); } @@ -130,7 +130,7 @@ class Object float GetFloatValue(uint16 index) const; uint8 GetByteValue(uint16 index, uint8 offset) const; uint16 GetUInt16Value(uint16 index, uint8 offset) const; - ObjectGuid const& GetGuidValue(uint16 index) const; + ObjectGuid GetGuidValue(uint16 index) const; void SetInt32Value(uint16 index, int32 value); void SetUInt32Value(uint16 index, uint32 value); @@ -140,11 +140,12 @@ class Object void SetByteValue(uint16 index, uint8 offset, uint8 value); void SetUInt16Value(uint16 index, uint8 offset, uint16 value); void SetInt16Value(uint16 index, uint8 offset, int16 value) { SetUInt16Value(index, offset, (uint16)value); } + void SetGuidValue(uint16 index, ObjectGuid value); void SetStatFloatValue(uint16 index, float value); void SetStatInt32Value(uint16 index, int32 value); - bool AddUInt64Value(uint16 index, uint64 value); - bool RemoveUInt64Value(uint16 index, uint64 value); + bool AddGuidValue(uint16 index, ObjectGuid value); + bool RemoveGuidValue(uint16 index, ObjectGuid value); void ApplyModUInt32Value(uint16 index, int32 val, bool apply); void ApplyModInt32Value(uint16 index, int32 val, bool apply); @@ -384,7 +385,7 @@ ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& st struct MovementInfo { // common - uint64 guid; + ObjectGuid guid; uint32 flags; uint16 flags2; Position pos; @@ -395,14 +396,14 @@ struct MovementInfo { void Reset() { - guid = 0; + guid.Clear(); pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); seat = -1; time = 0; time2 = 0; } - uint64 guid; + ObjectGuid guid; Position pos; int8 seat; uint32 time; @@ -431,7 +432,7 @@ struct MovementInfo float splineElevation; MovementInfo() : - guid(0), flags(0), flags2(0), time(0), pitch(0.0f), fallTime(0), splineElevation(0.0f) + guid(), flags(0), flags2(0), time(0), pitch(0.0f), fallTime(0), splineElevation(0.0f) { pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); transport.Reset(); @@ -638,7 +639,7 @@ class WorldObject : public Object, public WorldLocation void PlayDistanceSound(uint32 sound_id, Player* target = NULL); void PlayDirectSound(uint32 sound_id, Player* target = NULL); - void SendObjectDeSpawnAnim(uint64 guid); + void SendObjectDeSpawnAnim(ObjectGuid guid); virtual void SaveRespawnTime() { } void AddObjectToRemoveList(); @@ -725,7 +726,7 @@ class WorldObject : public Object, public WorldLocation float GetTransOffsetO() const { return m_movementInfo.transport.pos.GetOrientation(); } uint32 GetTransTime() const { return m_movementInfo.transport.time; } int8 GetTransSeat() const { return m_movementInfo.transport.seat; } - virtual uint64 GetTransGUID() const; + virtual ObjectGuid GetTransGUID() const; void SetTransport(Transport* t) { m_transport = t; } MovementInfo m_movementInfo; diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h index 1ccedbaaf9f..3b7709bc1f1 100644 --- a/src/server/game/Entities/Object/ObjectDefines.h +++ b/src/server/game/Entities/Object/ObjectDefines.h @@ -31,35 +31,6 @@ inline uint32 MAKE_PAIR32(uint16 l, uint16 h); inline uint16 PAIR32_HIPART(uint32 x); inline uint16 PAIR32_LOPART(uint32 x); -inline bool IS_EMPTY_GUID(uint64 guid); -inline bool IS_CREATURE_GUID(uint64 guid); -inline bool IS_PET_GUID(uint64 guid); -inline bool IS_VEHICLE_GUID(uint64 guid); -inline bool IS_CRE_OR_VEH_GUID(uint64 guid); -inline bool IS_CRE_OR_VEH_OR_PET_GUID(uint64 guid); -inline bool IS_PLAYER_GUID(uint64 guid); -inline bool IS_UNIT_GUID(uint64 guid); -inline bool IS_ITEM_GUID(uint64 guid); -inline bool IS_GAMEOBJECT_GUID(uint64 guid); -inline bool IS_DYNAMICOBJECT_GUID(uint64 guid); -inline bool IS_CORPSE_GUID(uint64 guid); -inline bool IS_TRANSPORT_GUID(uint64 guid); -inline bool IS_MO_TRANSPORT_GUID(uint64 guid); -inline bool IS_GROUP_GUID(uint64 guid); - -// l - OBJECT_FIELD_GUID -// e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets -// h - OBJECT_FIELD_GUID + 1 -inline uint64 MAKE_NEW_GUID(uint32 l, uint32 e, uint32 h); - -//#define GUID_HIPART(x) (uint32)((uint64(x) >> 52)) & 0x0000FFFF) -inline uint32 GUID_HIPART(uint64 guid); -inline uint32 GUID_ENPART(uint64 x); -inline uint32 GUID_LOPART(uint64 x); - -inline bool IsGuidHaveEnPart(uint64 guid); -inline char const* GetLogNameForGuid(uint64 guid); - uint64 MAKE_PAIR64(uint32 l, uint32 h) { return uint64(l | (uint64(h) << 32)); @@ -95,144 +66,4 @@ uint16 PAIR32_LOPART(uint32 x) return (uint16)(x & 0x0000FFFF); } -bool IS_EMPTY_GUID(uint64 guid) -{ - return guid == 0; -} - -bool IS_CREATURE_GUID(uint64 guid) -{ - return GUID_HIPART(guid) == HIGHGUID_UNIT; -} - -bool IS_PET_GUID(uint64 guid) -{ - return GUID_HIPART(guid) == HIGHGUID_PET; -} - -bool IS_VEHICLE_GUID(uint64 guid) -{ - return GUID_HIPART(guid) == HIGHGUID_VEHICLE; -} - -bool IS_CRE_OR_VEH_GUID(uint64 guid) -{ - return IS_CREATURE_GUID(guid) || IS_VEHICLE_GUID(guid); -} - -bool IS_CRE_OR_VEH_OR_PET_GUID(uint64 guid) -{ - return IS_CRE_OR_VEH_GUID(guid) || IS_PET_GUID(guid); -} - -bool IS_PLAYER_GUID(uint64 guid) -{ - return guid != 0 && GUID_HIPART(guid) == HIGHGUID_PLAYER; -} - -bool IS_UNIT_GUID(uint64 guid) -{ - return IS_CRE_OR_VEH_OR_PET_GUID(guid) || IS_PLAYER_GUID(guid); -} - -bool IS_ITEM_GUID(uint64 guid) -{ - return GUID_HIPART(guid) == HIGHGUID_ITEM; -} - -bool IS_GAMEOBJECT_GUID(uint64 guid) -{ - return GUID_HIPART(guid) == HIGHGUID_GAMEOBJECT; -} - -bool IS_DYNAMICOBJECT_GUID(uint64 guid) -{ - return GUID_HIPART(guid) == HIGHGUID_DYNAMICOBJECT; -} - -bool IS_CORPSE_GUID(uint64 guid) -{ - return GUID_HIPART(guid) == HIGHGUID_CORPSE; -} - -bool IS_TRANSPORT_GUID(uint64 guid) -{ - return GUID_HIPART(guid) == HIGHGUID_TRANSPORT; -} - -bool IS_MO_TRANSPORT_GUID(uint64 guid) -{ - return GUID_HIPART(guid) == HIGHGUID_MO_TRANSPORT; -} - -bool IS_GROUP_GUID(uint64 guid) -{ - return GUID_HIPART(guid) == HIGHGUID_GROUP; -} - -uint64 MAKE_NEW_GUID(uint32 l, uint32 e, uint32 h) -{ - return uint64(uint64(l) | (uint64(e) << 24) | (uint64(h) << 48)); -} - -uint32 GUID_HIPART(uint64 guid) -{ - return (uint32)((uint64(guid) >> 48) & 0x0000FFFF); -} - -uint32 GUID_ENPART(uint64 x) -{ - return IsGuidHaveEnPart(x) - ? (uint32)((x >> 24) & UI64LIT(0x0000000000FFFFFF)) - : 0; -} - -uint32 GUID_LOPART(uint64 x) -{ - return IsGuidHaveEnPart(x) - ? (uint32)(x & UI64LIT(0x0000000000FFFFFF)) - : (uint32)(x & UI64LIT(0x00000000FFFFFFFF)); -} - -bool IsGuidHaveEnPart(uint64 guid) -{ - switch (GUID_HIPART(guid)) - { - case HIGHGUID_ITEM: - case HIGHGUID_PLAYER: - case HIGHGUID_DYNAMICOBJECT: - case HIGHGUID_CORPSE: - case HIGHGUID_GROUP: - return false; - case HIGHGUID_GAMEOBJECT: - case HIGHGUID_TRANSPORT: - case HIGHGUID_UNIT: - case HIGHGUID_PET: - case HIGHGUID_VEHICLE: - case HIGHGUID_MO_TRANSPORT: - default: - return true; - } -} - -char const* GetLogNameForGuid(uint64 guid) -{ - switch (GUID_HIPART(guid)) - { - case HIGHGUID_ITEM: return "item"; - case HIGHGUID_PLAYER: return guid ? "player" : "none"; - case HIGHGUID_GAMEOBJECT: return "gameobject"; - case HIGHGUID_TRANSPORT: return "transport"; - case HIGHGUID_UNIT: return "creature"; - case HIGHGUID_PET: return "pet"; - case HIGHGUID_VEHICLE: return "vehicle"; - case HIGHGUID_DYNAMICOBJECT:return "dynobject"; - case HIGHGUID_CORPSE: return "corpse"; - case HIGHGUID_MO_TRANSPORT: return "mo_transport"; - case HIGHGUID_GROUP: return "group"; - default: - return "<unknown>"; - } -} - #endif diff --git a/src/server/game/Entities/Object/ObjectGuid.cpp b/src/server/game/Entities/Object/ObjectGuid.cpp index 68e6ca1b3ce..63d2b5c2dae 100644 --- a/src/server/game/Entities/Object/ObjectGuid.cpp +++ b/src/server/game/Entities/Object/ObjectGuid.cpp @@ -20,6 +20,9 @@ #include "World.h" #include "ObjectMgr.h" #include <sstream> +#include <iomanip> + +ObjectGuid const ObjectGuid::Empty = ObjectGuid(); char const* ObjectGuid::GetTypeName(HighGuid high) { @@ -45,19 +48,12 @@ char const* ObjectGuid::GetTypeName(HighGuid high) std::string ObjectGuid::ToString() const { std::ostringstream str; - str << GetTypeName(); - - if (IsPlayer()) - { - std::string name; - if (sObjectMgr->GetPlayerNameByGUID(m_guid, name)) - str << " " << name; - } - - str << " ("; + str << "GUID Full: 0x" << std::hex << std::setw(16) << std::setfill('0') << m_guid; + str << " Type: " << GetTypeName(); if (HasEntry()) - str << (IsPet() ? "Petnumber: " : "Entry: ") << GetEntry() << " "; - str << "Guid: " << GetCounter() << ")"; + str << (IsPet() ? " Pet number: " : " Entry: ") << GetEntry() << " "; + + str << " Low: " << GetCounter(); return str.str(); } diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h index a073113db90..f1966007d74 100644 --- a/src/server/game/Entities/Object/ObjectGuid.h +++ b/src/server/game/Entities/Object/ObjectGuid.h @@ -79,13 +79,15 @@ struct PackedGuidReader class ObjectGuid { - public: // constructors + public: + static ObjectGuid const Empty; + ObjectGuid() : m_guid(0) {} explicit ObjectGuid(uint64 guid) : m_guid(guid) {} ObjectGuid(HighGuid hi, uint32 entry, uint32 counter) : m_guid(counter ? uint64(counter) | (uint64(entry) << 24) | (uint64(hi) << 48) : 0) {} ObjectGuid(HighGuid hi, uint32 counter) : m_guid(counter ? uint64(counter) | (uint64(hi) << 48) : 0) {} - //operator uint64() const { return m_guid; } + explicit operator uint64() const { return m_guid; } PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); } void Set(uint64 guid) { m_guid = guid; } @@ -94,7 +96,7 @@ class ObjectGuid PackedGuid WriteAsPacked() const; uint64 GetRawValue() const { return m_guid; } - HighGuid GetHigh() const { return HighGuid((m_guid >> 48) & 0x00000FFF); } + HighGuid GetHigh() const { return HighGuid((m_guid >> 48) & 0x0000FFFF); } uint32 GetEntry() const { return HasEntry() ? uint32((m_guid >> 24) & UI64LIT(0x0000000000FFFFFF)) : 0; } uint32 GetCounter() const { @@ -112,23 +114,24 @@ class ObjectGuid uint32 GetMaxCounter() const { return GetMaxCounter(GetHigh()); } - bool IsEmpty() const { return m_guid == 0; } - bool IsCreature() const { return GetHigh() == HIGHGUID_UNIT; } - bool IsPet() const { return GetHigh() == HIGHGUID_PET; } - bool IsVehicle() const { return GetHigh() == HIGHGUID_VEHICLE; } - bool IsCreatureOrPet() const { return IsCreature() || IsPet(); } - bool IsCreatureOrVehicle() const { return IsCreature() || IsVehicle(); } - bool IsAnyTypeCreature() const { return IsCreature() || IsPet() || IsVehicle(); } + bool IsEmpty() const { return m_guid == 0; } + bool IsCreature() const { return GetHigh() == HIGHGUID_UNIT; } + bool IsPet() const { return GetHigh() == HIGHGUID_PET; } + bool IsVehicle() const { return GetHigh() == HIGHGUID_VEHICLE; } + bool IsCreatureOrPet() const { return IsCreature() || IsPet(); } + bool IsCreatureOrVehicle() const { return IsCreature() || IsVehicle(); } + bool IsAnyTypeCreature() const { return IsCreature() || IsPet() || IsVehicle(); } bool IsPlayer() const { return !IsEmpty() && GetHigh() == HIGHGUID_PLAYER; } - bool IsUnit() const { return IsAnyTypeCreature() || IsPlayer(); } - bool IsItem() const { return GetHigh() == HIGHGUID_ITEM; } - bool IsGameObject() const { return GetHigh() == HIGHGUID_GAMEOBJECT; } - bool IsDynamicObject() const { return GetHigh() == HIGHGUID_DYNAMICOBJECT; } - bool IsCorpse() const { return GetHigh() == HIGHGUID_CORPSE; } - bool IsTransport() const { return GetHigh() == HIGHGUID_TRANSPORT; } - bool IsMOTransport() const { return GetHigh() == HIGHGUID_MO_TRANSPORT; } - bool IsInstance() const { return GetHigh() == HIGHGUID_INSTANCE; } - bool IsGroup() const { return GetHigh() == HIGHGUID_GROUP; } + bool IsUnit() const { return IsAnyTypeCreature() || IsPlayer(); } + bool IsItem() const { return GetHigh() == HIGHGUID_ITEM; } + bool IsGameObject() const { return GetHigh() == HIGHGUID_GAMEOBJECT; } + bool IsDynamicObject() const { return GetHigh() == HIGHGUID_DYNAMICOBJECT; } + bool IsCorpse() const { return GetHigh() == HIGHGUID_CORPSE; } + bool IsTransport() const { return GetHigh() == HIGHGUID_TRANSPORT; } + bool IsMOTransport() const { return GetHigh() == HIGHGUID_MO_TRANSPORT; } + bool IsAnyTypeGameObject() const { return IsGameObject() || IsTransport() || IsMOTransport(); } + bool IsInstance() const { return GetHigh() == HIGHGUID_INSTANCE; } + bool IsGroup() const { return GetHigh() == HIGHGUID_GROUP; } static TypeID GetTypeId(HighGuid high) { @@ -153,7 +156,7 @@ class ObjectGuid TypeID GetTypeId() const { return GetTypeId(GetHigh()); } - bool operator!() const { return IsEmpty(); } + //bool operator!() const { return IsEmpty(); } bool operator== (ObjectGuid const& guid) const { return GetRawValue() == guid.GetRawValue(); } bool operator!= (ObjectGuid const& guid) const { return GetRawValue() != guid.GetRawValue(); } bool operator< (ObjectGuid const& guid) const { return GetRawValue() < guid.GetRawValue(); } @@ -194,6 +197,12 @@ class ObjectGuid uint64 m_guid; }; +// Some Shared defines +typedef std::set<ObjectGuid> GuidSet; +typedef std::list<ObjectGuid> GuidList; +typedef std::deque<ObjectGuid> GuidDeque; +typedef std::vector<ObjectGuid> GuidVector; + // minimum buffer size for packed guid is 9 bytes #define PACKED_GUID_MIN_BUFFER_SIZE 9 diff --git a/src/server/game/Entities/Object/Updates/UpdateData.cpp b/src/server/game/Entities/Object/Updates/UpdateData.cpp index f6ac0bc67cc..98eaa3184e4 100644 --- a/src/server/game/Entities/Object/Updates/UpdateData.cpp +++ b/src/server/game/Entities/Object/Updates/UpdateData.cpp @@ -27,12 +27,12 @@ UpdateData::UpdateData() : m_blockCount(0) { } -void UpdateData::AddOutOfRangeGUID(std::set<uint64>& guids) +void UpdateData::AddOutOfRangeGUID(GuidSet& guids) { m_outOfRangeGUIDs.insert(guids.begin(), guids.end()); } -void UpdateData::AddOutOfRangeGUID(uint64 guid) +void UpdateData::AddOutOfRangeGUID(ObjectGuid guid) { m_outOfRangeGUIDs.insert(guid); } @@ -109,13 +109,11 @@ bool UpdateData::BuildPacket(WorldPacket* packet) if (!m_outOfRangeGUIDs.empty()) { - buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS; - buf << (uint32) m_outOfRangeGUIDs.size(); + buf << uint8(UPDATETYPE_OUT_OF_RANGE_OBJECTS); + buf << uint32(m_outOfRangeGUIDs.size()); - for (std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i) - { - buf.appendPackGUID(*i); - } + for (GuidSet::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i) + buf << i->WriteAsPacked(); } buf.append(m_data); diff --git a/src/server/game/Entities/Object/Updates/UpdateData.h b/src/server/game/Entities/Object/Updates/UpdateData.h index 1ec86192fab..57d0c06d376 100644 --- a/src/server/game/Entities/Object/Updates/UpdateData.h +++ b/src/server/game/Entities/Object/Updates/UpdateData.h @@ -59,18 +59,18 @@ class UpdateData { } - void AddOutOfRangeGUID(std::set<uint64>& guids); - void AddOutOfRangeGUID(uint64 guid); + void AddOutOfRangeGUID(GuidSet& guids); + void AddOutOfRangeGUID(ObjectGuid guid); void AddUpdateBlock(const ByteBuffer &block); bool BuildPacket(WorldPacket* packet); bool HasData() const { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); } void Clear(); - std::set<uint64> const& GetOutOfRangeGUIDs() const { return m_outOfRangeGUIDs; } + GuidSet const& GetOutOfRangeGUIDs() const { return m_outOfRangeGUIDs; } protected: uint32 m_blockCount; - std::set<uint64> m_outOfRangeGUIDs; + GuidSet m_outOfRangeGUIDs; ByteBuffer m_data; void Compress(void* dst, uint32 *dst_size, void* src, int src_size); |
