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authorMachiavelli <machiavelli.trinity@gmail.com>2011-12-10 15:21:55 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-12-10 15:21:55 +0100
commitb1c8226d58ecdda9a9af5b4e3e8d88c1d44f589f (patch)
treeed9d70ffb03d5a85fd8abe4ea618a20a5b297635 /src/server/game/Entities/Object
parentfe69bd654a424f560f37774d5c3e763fd6589607 (diff)
parent11fb0beaf0cb877b14f24aa88f19832e0aa3dc88 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
Diffstat (limited to 'src/server/game/Entities/Object')
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index ce10a821ea4..c5db71784c2 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1600,7 +1600,7 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
bool corpseVisibility = false;
if (distanceCheck)
{
- if (const Player* thisPlayer = ToPlayer())
+ if (Player const* thisPlayer = ToPlayer())
{
if (thisPlayer->isDead() && thisPlayer->GetHealth() > 0 && // Cheap way to check for ghost state
!(obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & GHOST_VISIBILITY_GHOST))
@@ -1633,9 +1633,9 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
if (!corpseVisibility && !(obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & m_serverSideVisibilityDetect.GetValue(SERVERSIDE_VISIBILITY_GHOST)))
{
// Alive players can see dead players in some cases, but other objects can't do that
- if (const Player* thisPlayer = ToPlayer())
+ if (Player const* thisPlayer = ToPlayer())
{
- if (const Player* objPlayer = obj->ToPlayer())
+ if (Player const* objPlayer = obj->ToPlayer())
{
if (thisPlayer->GetTeam() != objPlayer->GetTeam() || !thisPlayer->IsGroupVisibleFor(objPlayer))
return false;
@@ -1976,7 +1976,6 @@ void WorldObject::SendMessageToSet(WorldPacket* data, bool self)
SendMessageToSetInRange(data, GetVisibilityRange(), self);
}
-
void WorldObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*self*/)
{
Trinity::MessageDistDeliverer notifier(this, data, dist);