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authorOvah <dreadkiller@gmx.de>2019-04-06 17:39:04 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-04-06 17:39:04 +0200
commitb9e9ccf93c63c3b27d7a6f9eced0beb4e14af40e (patch)
tree5d7d111ec747b789a324a6436d43adfb78f84291 /src/server/game/Entities/Object
parentc9a6044f574d7cbf1bf3165b642931bd9726ff36 (diff)
Core/Objects: use the actual collision height of players and creatures to get more accurate liquid status results (#23070)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index bbd89e7c910..4d605a6afd3 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1059,7 +1059,7 @@ void WorldObject::_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32
void WorldObject::UpdatePositionData()
{
PositionFullTerrainStatus data;
- GetMap()->GetFullTerrainStatusForPosition(GetPositionX(), GetPositionY(), GetPositionZ(), data, MAP_ALL_LIQUIDS);
+ GetMap()->GetFullTerrainStatusForPosition(GetPositionX(), GetPositionY(), GetPositionZ(), data, MAP_ALL_LIQUIDS, GetCollisionHeight());
ProcessPositionDataChanged(data);
}