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authorKandera <KanderaDev@gmail.com>2012-08-20 16:23:24 -0400
committerKandera <KanderaDev@gmail.com>2012-08-20 16:23:24 -0400
commitb9f60fe56c86914c15f3a3064f9b8b91ea166012 (patch)
treefbf2fdc54a78058515d063b9198776beee1bd03c /src/server/game/Entities/Object
parentc428675048d2b6833ac055d7c5ed5d8f7659f667 (diff)
Core/Wintergrasp: finish implementation for battlefields. this is highly experimental enable at you're own risk. will almost definatly cause issues with the wintergrasp patch floating around
Diffstat (limited to 'src/server/game/Entities/Object')
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index b265648d0c4..9138dcedc27 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -48,6 +48,8 @@
#include "MovementPacketBuilder.h"
#include "DynamicTree.h"
#include "Group.h"
+#include "Battlefield.h"
+#include "BattlefieldMgr.h"
uint32 GuidHigh2TypeId(uint32 guid_hi)
{
@@ -2331,9 +2333,6 @@ void WorldObject::SetZoneScript()
else if (!map->IsBattlegroundOrArena())
{
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
- m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());
- }
-}
m_zoneScript = bf;
else
m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());