diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-05-13 00:56:52 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-08 16:56:21 +0100 |
| commit | bef9683a300dbdfefd5b1c8e463bd6c5e5841ad6 (patch) | |
| tree | c3b2230f0ba41e09beca579003872eb2556c411d /src/server/game/Entities/Object | |
| parent | 473efd5f35328bf09249c7c837b3d61eca384fa3 (diff) | |
Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGrid/GetGameObjectListWithEntryInGrid for ease of use. Also, entry = 0 means no filter now, since we lacked an easy way to get a list of all creatures in grid.
(cherry picked from commit 0d5adf356ebaf57507c2a937e47db5e6b97c3e22)
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 0d82bcf9d8c..8c8877c1be2 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -654,8 +654,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation GameObject* FindNearestGameObject(uint32 entry, float range) const; GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const; - void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const; - void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const; + void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry = 0, float fMaxSearchRange = 250.0f) const; + void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry = 0, float fMaxSearchRange = 250.0f) const; void GetPlayerListInGrid(std::list<Player*>& lList, float fMaxSearchRange) const; void DestroyForNearbyPlayers(); |
