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authortreeston <treeston.mmoc@gmail.com>2016-05-13 00:56:52 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-08 16:56:21 +0100
commitbef9683a300dbdfefd5b1c8e463bd6c5e5841ad6 (patch)
treec3b2230f0ba41e09beca579003872eb2556c411d /src
parent473efd5f35328bf09249c7c837b3d61eca384fa3 (diff)
Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGrid/GetGameObjectListWithEntryInGrid for ease of use. Also, entry = 0 means no filter now, since we lacked an easy way to get a list of all creatures in grid.
(cherry picked from commit 0d5adf356ebaf57507c2a937e47db5e6b97c3e22)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Object/Object.h4
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 0d82bcf9d8c..8c8877c1be2 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -654,8 +654,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
GameObject* FindNearestGameObject(uint32 entry, float range) const;
GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const;
- void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
- void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
+ void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry = 0, float fMaxSearchRange = 250.0f) const;
+ void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry = 0, float fMaxSearchRange = 250.0f) const;
void GetPlayerListInGrid(std::list<Player*>& lList, float fMaxSearchRange) const;
void DestroyForNearbyPlayers();
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 322baa2a1ec..311bb9dee48 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -1267,7 +1267,7 @@ namespace Trinity
bool operator()(GameObject* go) const
{
- if (go->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(go, m_fRange, false))
+ if ((!m_uiEntry || go->GetEntry() == m_uiEntry) && m_pObject->IsWithinDist(go, m_fRange, false))
return true;
return false;
@@ -1286,7 +1286,7 @@ namespace Trinity
bool operator()(Unit* unit) const
{
- if (unit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(unit, m_fRange, false))
+ if ((!m_uiEntry || unit->GetEntry() == m_uiEntry) && m_pObject->IsWithinDist(unit, m_fRange, false))
return true;
return false;