diff options
| author | Shauren <shauren.trinity@gmail.com> | 2017-05-13 19:37:33 +0200 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 13:16:13 -0300 |
| commit | d6201e5dbb7fa7ca8b47ffa6c0d30fa38dceada5 (patch) | |
| tree | 24f77462be2079c892dd604b4a1979f476e56e3c /src/server/game/Entities/Object | |
| parent | 7874bee7bfb70e0e039f91173cff212e9572de09 (diff) | |
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
(cherry picked from commit 9299e9bde087af7e5d777d5a55a3b79d2b63c48e)
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 42 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 4 |
2 files changed, 13 insertions, 33 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 51c7273de96..a488f6523e1 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1769,13 +1769,13 @@ void WorldObject::SendMessageToSet(WorldPacket const* data, bool self) void WorldObject::SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/) { Trinity::MessageDistDeliverer notifier(this, data, dist); - VisitNearbyWorldObject(dist, notifier); + Cell::VisitWorldObjects(this, notifier, dist); } void WorldObject::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) { Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr); - VisitNearbyWorldObject(GetVisibilityRange(), notifier); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); } void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid) @@ -1925,7 +1925,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert // call MoveInLineOfSight for nearby creatures Trinity::AIRelocationNotifier notifier(*summon); - summon->VisitNearbyObject(GetVisibilityRange(), notifier); + Cell::VisitAllObjects(summon, notifier, GetVisibilityRange()); return summon; } @@ -2086,7 +2086,7 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive Creature* creature = nullptr; Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range); Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker); - VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(this, searcher, range); return creature; } @@ -2095,7 +2095,7 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const GameObject* go = nullptr; Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range); Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker); - VisitNearbyGridObject(range, searcher); + Cell::VisitGridObjects(this, searcher, range); return go; } @@ -2104,7 +2104,7 @@ GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float GameObject* go = nullptr; Trinity::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range); Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker); - VisitNearbyGridObject(range, searcher); + Cell::VisitGridObjects(this, searcher, range); return go; } @@ -2114,7 +2114,7 @@ Player* WorldObject::SelectNearestPlayer(float distance) const Trinity::NearestPlayerInObjectRangeCheck checker(this, distance); Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker); - VisitNearbyObject(distance, searcher); + Cell::VisitWorldObjects(this, searcher, distance); return target; } @@ -2123,28 +2123,17 @@ template <typename Container> void WorldObject::GetGameObjectListWithEntryInGrid(Container& gameObjectContainer, uint32 entry, float maxSearchRange /*= 250.0f*/) const { CellCoord pair(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(pair); - cell.SetNoCreate(); - Trinity::AllGameObjectsWithEntryInRange check(this, entry, maxSearchRange); Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, gameObjectContainer, check); - TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *GetMap(), *this, maxSearchRange); + Cell::VisitGridObjects(this, searcher, maxSearchRange); } template <typename Container> void WorldObject::GetCreatureListWithEntryInGrid(Container& creatureContainer, uint32 entry, float maxSearchRange /*= 250.0f*/) const { - CellCoord pair(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(pair); - cell.SetNoCreate(); - Trinity::AllCreaturesOfEntryInRange check(this, entry, maxSearchRange); Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, creatureContainer, check); - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *GetMap(), *this, maxSearchRange); + Cell::VisitGridObjects(this, searcher, maxSearchRange); } template <typename Container> @@ -2152,7 +2141,7 @@ void WorldObject::GetPlayerListInGrid(Container& playerContainer, float maxSearc { Trinity::AnyPlayerInObjectRangeCheck checker(this, maxSearchRange); Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, playerContainer, checker); - VisitNearbyWorldObject(maxSearchRange, searcher); + Cell::VisitWorldObjects(this, searcher, maxSearchRange); } void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const @@ -2419,7 +2408,7 @@ void WorldObject::DestroyForNearbyPlayers() std::list<Player*> targets; Trinity::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange(), false); Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, targets, check); - VisitNearbyWorldObject(GetVisibilityRange(), searcher); + Cell::VisitWorldObjects(this, searcher, GetVisibilityRange()); for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) { Player* player = (*iter); @@ -2446,7 +2435,7 @@ void WorldObject::UpdateObjectVisibility(bool /*forced*/) { //updates object's visibility for nearby players Trinity::VisibleChangesNotifier notifier(*this); - VisitNearbyWorldObject(GetVisibilityRange(), notifier); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); } struct WorldObjectChangeAccumulator @@ -2521,14 +2510,9 @@ struct WorldObjectChangeAccumulator void WorldObject::BuildUpdate(UpdateDataMapType& data_map) { - CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()); - Cell cell(p); - cell.SetNoCreate(); WorldObjectChangeAccumulator notifier(*this, data_map); - TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier); - Map& map = *GetMap(); //we must build packets for all visible players - cell.Visit(p, player_notifier, map, *this, GetVisibilityRange()); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); ClearUpdateMask(false); } diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 03c721d59fc..3438e428a75 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -596,10 +596,6 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation bool IsPermanentWorldObject() const { return m_isWorldObject; } bool IsWorldObject() const; - template<class NOTIFIER> void VisitNearbyObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); } - template<class NOTIFIER> void VisitNearbyGridObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); } - template<class NOTIFIER> void VisitNearbyWorldObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); } - uint32 LastUsedScriptID; // Transports |
