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authorShauren <shauren.trinity@gmail.com>2011-09-30 18:24:12 +0200
committerShauren <shauren.trinity@gmail.com>2011-09-30 18:24:12 +0200
commitda54fb92d51ce650275cd31ae888fe9cbc02e5d1 (patch)
tree1aea1014ca88249fc0727ff7c77bd5a728e2842a /src/server/game/Entities/Object
parent18aad847e1d47295c0967bf6a85e9a89283ef958 (diff)
Core/Movement: Fixed knockback visibility for other players (no more "teleport") and knockback strength from creature spells (this does not fix knocking creatures back)
Diffstat (limited to 'src/server/game/Entities/Object')
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 7894abd3c59..0b275f833e6 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1488,7 +1488,7 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos)
float dx = GetPositionX() - x;
float dy = GetPositionY() - y;
- if (dx < 0.001f && dy < 0.001f)
+ if (fabs(dx) < 0.001f && fabs(dy) < 0.001f)
{
float angle = (float)rand_norm()*static_cast<float>(2*M_PI);
vcos = cos(angle);