diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-09-30 18:24:12 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-09-30 18:24:12 +0200 |
| commit | da54fb92d51ce650275cd31ae888fe9cbc02e5d1 (patch) | |
| tree | 1aea1014ca88249fc0727ff7c77bd5a728e2842a /src/server/game/Entities/Object | |
| parent | 18aad847e1d47295c0967bf6a85e9a89283ef958 (diff) | |
Core/Movement: Fixed knockback visibility for other players (no more "teleport") and knockback strength from creature spells (this does not fix knocking creatures back)
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 7894abd3c59..0b275f833e6 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1488,7 +1488,7 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) float dx = GetPositionX() - x; float dy = GetPositionY() - y; - if (dx < 0.001f && dy < 0.001f) + if (fabs(dx) < 0.001f && fabs(dy) < 0.001f) { float angle = (float)rand_norm()*static_cast<float>(2*M_PI); vcos = cos(angle); |
