diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-08-30 22:44:33 +0100 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-08-30 22:44:33 +0100 |
| commit | e3d9768a50a3b2b700d65e0cc96e697a5c9d22dc (patch) | |
| tree | 221f2bc4bd2745ab9bcc7389523f4a43d8ac8b11 /src/server/game/Entities/Object | |
| parent | abbb896cfb73017cf1c313d597984a9ce0a9dcab (diff) | |
Core: Fix many "errors"/warnings and coding style (3)
Game
Errors were found using Cppcheck, open-source static analysis tool
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 2e4ad07f86d..fe5d32b9b95 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1764,10 +1764,10 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo if (obj->IsAlwaysVisibleFor(this) || CanAlwaysSee(obj)) return true; - bool corpseCheck = false; bool corpseVisibility = false; if (distanceCheck) { + bool corpseCheck = false; if (Player const* thisPlayer = ToPlayer()) { if (thisPlayer->isDead() && thisPlayer->GetHealth() > 0 && // Cheap way to check for ghost state |
