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authorMachiavelli <none@none>2010-06-25 00:18:01 +0200
committerMachiavelli <none@none>2010-06-25 00:18:01 +0200
commit0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch)
treea5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Entities/Pet
parenta6b9e716a61334e218cff227f66b0c51053e72f3 (diff)
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/Pet')
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index ed4bd4d6f96..3e3eea67cca 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -74,7 +74,7 @@ void Pet::AddToWorld()
if (!IsInWorld())
{
///- Register the pet for guid lookup
- ObjectAccessor::Instance().AddObject(this);
+ sObjectAccessor.AddObject(this);
Unit::AddToWorld();
AIM_Initialize();
}
@@ -98,7 +98,7 @@ void Pet::RemoveFromWorld()
{
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
- ObjectAccessor::Instance().RemoveObject(this);
+ sObjectAccessor.RemoveObject(this);
}
}